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Need someone to make me a Spell! +Rep and Credits

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Level 8
Joined
Apr 6, 2009
Messages
254
Hey, im working on my third map and need a spell for a Sharp Shooter:

Puncturing Projectiles:

Gives a 5% chance to either hit the leg (dealing +5 x level dmg) or the chest (dealing +10 x level dmg) or the head (dealing +20 x level dmg).

its pretty simple.. i guess..

Reward: +Rep and name on Credits on my map "Check out signature".
 
Level 10
Joined
Sep 6, 2008
Messages
423
Hey, im working on my third map and need a spell for a Sharp Shooter:

Puncturing Projectiles:

Gives a 5% chance to either hit the leg (dealing +5 x level dmg) or the chest (dealing +10 x level dmg) or the head (dealing +20 x level dmg).

its pretty simple.. i guess..

Reward: +Rep and name on Credits on my map "Check out signature".

should it be a passive ability like critical strike?
 
Level 28
Joined
Mar 25, 2008
Messages
2,955
  • Set int = Random integer number between 1 and 20
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • Int equal to 1
    • Then - Actions
      • Set int2 = Random integer number between 1 and 3
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • int2 equal to 1
        • Then - Actions
          • Unit - Cause *unit* to damage *unit*, dealing ((Real((Level of *ability* for *unit*))) x 5.00) damage of attack type spells and damage type normal)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • int2 equal to 2
            • Then - Actions
              • Unit - Cause *unit* to damage *unit*, dealing ((Real((Level of *ability* for *unit*))) x 10.00) damage of attack type spells and damage type normal)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • int2 equal to 2
                • Then - Actions
                  • Unit - Cause *unit* to damage *unit*, dealing ((Real((Level of *ability* for *unit*))) x 20.00) damage of attack type spells and damage type normal)
    • Else - Actions
Use that one ;)
 
Level 8
Joined
Apr 6, 2009
Messages
254
Nice! its working, and added some extra effects and changed a few things, anyway +Rep Squiggy :)

Check out the Signature, you are on the Thanks to:
List :) If you dont want that, please tell me and ill remove in few secs :D
 
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