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Need some idea's

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DSM

DSM

Level 3
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Mar 1, 2008
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I need some ideas on this Modurn day zombie combat map. Its going to be a coninues game so i need some good ideas to make it seam good as the storey goes on.

Idea Types Needed:

Missions
Units
Items
Abilities
Mission Story Lines

On the Units make sure u leave the stat lvl's, heroes are only the players. I already started and got most of the units done but there not looken good to me, so any ideas on those would be great.

Items and Abilities just give discription, name, and stats of what they do.

Missions just lay it all out on the table, and dont worrie about what they sound like couse i am at the point to where missions will begin. So just throw them out there and ill give little more detail of game if you need it.

Mission Story Lines are just what the mission will do so just post it with w/e Mission u came up with.

:grin:Thx guys:thumbs_up:
DSM
 
Level 8
Joined
Oct 28, 2007
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435
Please, I don't get your description. Its a modern day WHAT? Anywhay don't have the following quests: Kill X of monster Y. Kill monster Z. Get Item Q where you need to kill monster P for it, because they SUCK. Okay, thats my opinion. Okay, idea 1: There should be some mastermind plot behind the zombies. Like you suffer from amnesia and you created the zombies or they became alive thanks to you. HA. HA. idea 2: Sorda part of idea 1. You suffer from amnesia and used to work for a company who created the zombies. idea 3: The zombies should have some reason they were created, other than they want to take over the world or because the creators are evil :-(

Okay, my storylines are wierd,i know.
Items: As the story progress some type of weapon should be developed which kill zombies like hell. Like some pulse grenade thang. This could be a quest: You must save a scientest who made the zombies. When you decide to spare his life, he gives you this gun, which kills zombies for breakfast.
Flame Thower: Tons of damage angaints zombies, but zombies effected by flame thrower may set you alight!!!
Chain Saw: All games should have a chain saw!
H.E. Rounds: Attacks deal AOE damage
Uranium Rounds: Attacks deal more damage + Improved Range
Chemical Rounds. Attacks deal damage/second.

Later on you should be able to add genetic modifications to yourself. Practicly Tome of Life +50 remake ect.


Units:

You should have some hardcore dude with a sword and gun!!!
Scientest (or something): Controll Zombies
Demolition Expert: (plants mines, and stuff)
Medic: Shotgun + ability to heal units. All abilities require very little mana, but no natural mana regen or something interresting


Zombies should very alot! From mindless junk to semi mindless junk (ha ha).


Please tell me more about your map so I can give more ideas ;-) If you whould like!
 
Level 15
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missions: FIND THE MISSING STUDIENTS
you have to enter to the school(if th map is a city) and find them, and there are zombies all over the place!!! but the students are safe in some office/class room

GET THE ANTI-ZOMBIE VIRUS DOSIS
you must reach the laboratory and pick up some anti-virus dosis in time to heal an infected guy

LAST MISSION
CALL THE AIRSTRIKE
you have to reach some kind of comunication tower and call in for the nuclear airstrike and a rescue helicopter, so it gets full of zombies EVERYWHERE!!!! and then the chopper comes and a mega cinematic with a OWNAGE nuclear strike and then show the chopper scaping with the team safe.
 

DSM

DSM

Level 3
Joined
Mar 1, 2008
Messages
50
:thumbs_up: Nice idea's guys....i love em.....ok ill go ahead and release the storey on this forum.

Alpha 200
The year is 2032, on the NorthWest Border of America and Cananda
2 Platoons are being dispatched, Alpha Black and Alpha Blue

Platoon Discription:

Alpha Black: Bad asses all out assault, Brave and full of Bronze. Willing to do anything to get the job done. Can take down building and mountain sides in a finger stap. Only flaw is they are so hot headed and pumped up for action, they forget to pack extra amo and armor.

Alpha Blue: Layed back guys with tones of amo and heavy weapons. This Platoon prefures to be a fire suport. Smart and good on holding there ground. Not very afective runing into battle but purfect for covering any type of retreats!

Map Discription:

Longe ass lake between the 2 sided with 2 bridges on the south and north (there right next to eachother for trafic flow going in and out). There is an small Airforce Base in the center of the american side and a Army base on the top left. 2 Jets parked in the hanger of the AF Base. Nothing but trees and mountains on both sides, with a highway connecting to the bridges on both sides and a few durt rodes. No towns few houses on the Canandian side. A Canadian Reble Science Base (not located on map!) and a Canadian City (not located on map!).

Mission Statement:

Alpha Black and Alpha Blue are being sent to help the Army at the border, Mission is to hold the border and not to let any rebles make it to America.

Arivel at the bridge (Destination 1):

2 Hunvee's brings the rest of the platoon to each Platoon leaders. Droping 4 Army Riflemen and 1 medic (non heroes or replaceable).

Players Role:

All Players are Squad Leaders (only heroes in game).
Player 1. Is Alpha Black's PLT SRG. he is to live in order to compleat any Alpha Blacks Missions (trying to find a way to make alternative incase of red gone).
Player 6. Is Alpha Blue's PLT SRG. he is to live in order to compleat any Alpha Blue's Missions (trying to find a way to make alternative incase of red gone).

Units:

Medic can heal (ability made already) and revive any heroes (ability not made yet)
RifleMan just basic unit to give suport for missions.

The Virus Discription:

Canandian Rebles make a Virus to terrorize the Candandian Government.

Intended Sideafects:
Sickness, Couphing, Roting of teath, Red Eyes, Uncontrolible Movements, Uncontrolible Sineses, Bleading Gums, Bleading Eyes, Bleading Ears, Head Akes, Stiffness in all joints and muscles, Roting Fingernels, Hair Loss, Blindness, Hearing Loss, and Random Sorce.

Sideafects that happend:
Death, Tranfermation, (Dont worry about reading this unless u want to its same up there) Sickness, Couphing, Roting of teath, Red Eyes, Uncontrolible Movements, Uncontrolible Sineses, Bleading Gums, Bleading Eyes, Bleading Ears, Head Akes, Stiffness in all joints and muscles, Roting Fingernels, Hair Loss, Blindness, Hearing Loss, and Random Sorce.

Side Crap:

The way the outbrake happends when a group of canandian rebles made a virus to infect the nearby city to terrorize the Canandain Government, the rebles thawt it was going like planed but withen 30 minutes it had spread to the entire city makeing everyone sick. They figure it was a good thing and cep puting more out. In time the people began to die but not fully....anyways u get the rest.

:thumbs_up:Ok i think that might give u guys enough info.....i hope :hohum:
 

DSM

DSM

Level 3
Joined
Mar 1, 2008
Messages
50
lol....anyways im not done with the units but most likly itll have flamer on there.:thumbs_up:
 
Level 8
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435
Okay firstly ( i know its your map) I would LOVE it if there was some valid reason for them terrorizing the goverment. Like the goverment was about to relese the virus apon some other country. the "terrorist" then justified their actions and thought it right te realesethe virus apon the people, so they could see wat a terrible weapon it is. This should only be descovered when you kill the main terrorest boss and on the news you see a report or something that the people of Koerea (lame example) became very ill and a mass epedemic growing their. The goverment created this virus to prevent Koerea from having the ability to nuke them. Okay that maybe makes the plot to complicated, Something like that. People ussually has a reason to do something, people rearely just want to do evil stuff. Also you could add a lot more quests if you included a part of the city.

Quests: Private (somebody), woundend during a mission where the squad had to retreat was wounded and left behind. He was last seen on some area. You then have a time limit to reach his position. When the time limit has suceeded you gain 200 dollars apon returning his corpse. If you reach him in time you must escort him back to the base. You are then rewarded for your bravery and are granted the Medal of Honour (Granting a Powerfull Devotion Aura or something.)

You need to protect some random convoy and escort is from point A to B. The convoy can carry supplies, annything. Just a protect the convoy side quest.

Items: (ideas more like concepts)
Medic Pack (duu. the its ability is more the idea): Heals % of wounds like 50%. Causing wounds to be sorda permenant, because if fatally woundend you won't instantly be right again.


Combat armor: Reduce movementspeed, increase ac :)
Overall Armor Concept: Armor has charges. Each time you are damaged there is a 50% chance the damge goes to the armor's charges instead. Something like counterstrike


Abilities:
Medic Revival: When a medic revives a hero, it comes to life with 1 life. Else if would be retardedly crazy. The main base can like revive instantly full health, ect.

Units:
Zombies SHOULD be randomly generated having (for example) between 100-300 life and dealing between 10-50 damage. Their color then should be grener (or something) the more damage they deal and their size should be larger if they have more life. This could give sombies some flair. (I'll help you to make this if you can't). It would also explain a lot of stuff. Like all people in a city an't the same size, why should their zombie form be?

Teamates should be CRAP heroes. Increasing slowly. A reward for keeping them alive. They should also be reviveable at your main base or someting. Would be quite cool if you can't controll them, but instead have commands (abilities) like fallback or on me... and they follow you via AI.

GTG!
 

DSM

DSM

Level 3
Joined
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Messages
50
hmmm.....yes...well the point in the deployment to the border is just to ceap rebles from coming in america....the American Government doest have any idea what the rebles or Canandian Government is doing with a virus, i mean y would the Canandain government want to expose a deadly virus to other nearby countries and be looked at with suspecean but u had a good idea....i just thawt send a Platoon to location to be ready for anything, idk still worken on story.

Well my trigger editor is going to work on all the missions and stuff. How would u make an ability to make unit follow u or u know haveing the guy u play as say "On Me" or "Hold Your Position", wouldnt that be hard, and u do have to take inafect that if there non controleble and they just stand there shooting then gets masted by zombies and die, then that would tic off the squad owner. If your wanting to help out on the unit development then that be cool....puts alot off of me couse then i can consitrate on the turrain the most couse i think ima add a few other things in, idk....hmmm.

Oh let me explain a little about the picture

Location: Washington State, United States Of America, On the border of Cananda

Reson for going: Only to protect the border of America.

What is plan to happen: The Virus is release to the nearby Canandain City and turns them all in zombies over time. Then starts to move out of the city and begins comeing down to the border. Canadian Government then Puts out a National Security Chrises and Warns American Government giveing the U.S. Military Full Access of 200 miles in the Canandian border. U.S. Army sends in a convoy to set up a rode block to help the flow of fleeing refugies out of the city (only few made it out). Of course the Canandian Government didnt tell the U.S. about the zombie problem so the blockade is under attack and lose contact with the Bridge Controle.

Anyways thats a little more of my picture for the game.

What u think? :confused:
 
Level 8
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Oct 28, 2007
Messages
435
What, I typed tons of ideas and it didn't post! ARG. Anywhay would like to see your map so far so I can have a better idea wat ideas whould work. Story is cool. Its your map you don;t have to listen to me!!!. Trigger stuff an't that hard (if you know what to do).


2 Quest ideas:

->Save people trapped. If don't they turn into zombies and attack you.
-> Get supplies other side of map. Harder to defend base (less or non-heroes will be there). Supplies = cool items
-> Cant remember all my other ideas

gtg. Show me the map damit! ;-)

p.s. Might work on units, though might be 2 lazy
 

DSM

DSM

Level 3
Joined
Mar 1, 2008
Messages
50
that sucks well if u remamber any of the other idea's then just post them...lol i know but ur idea's and sudjestions are good, anyways ite ill show u the map preview in next post....right now im useing home comp that dont have anything WC3 things on here. Those missions are good. Ya i know triggers but my trigger editor can think and do the triggers better. I do triggers and after awile i just start getting rilly jambed in the head lol....anyways ill get my trigger editor to get on here to. :grin:
 
Level 6
Joined
Aug 24, 2008
Messages
231
Item ideas:
1.Holy Hand Grenade (Chargeable). ( based on 3d worms fort)
Throw a grenade to zombie to kill them!
Damage: 200
Price: $500
Cooldown: 10 seconds

2.Teleporter .
Teleport the hero. Min Range: 2000 .Max range 5000.
Price: $2200.
Cooldown: 30 seconds

3.AK-47
An old weapon.
Add: 5% AS and 10 damage.
Price : $1000

4.AK-2032X ( Merged item)
A costumized AK-47 that founded in 2032. Very effective weapon.
Add: 20% AS, 20 damage
Merged from: AK-47 + Weapon Blueprint
Total Price: $ 1800

5. Weapon Blueprint (Recipe)
A new-gen weapon blueprint.
Price:800

System needed: Item Recipe System (Search in spell section).
 
Level 8
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Oct 28, 2007
Messages
435
Thought of a idea: All weapons has bonusses and penalties:

Pistol:
+15% attack speed
-10 damage

M4:
+35% rate of fire
-5 Damage

Uzi
+100% attack speed
-35 damage

Shotgun (pump action)
-50% attack speed
+45 damage

Sniper
-75% attack speed
+80 damage


etc.......

Special Ammo (Charges are reduced each time you attack)

Napalm Rounds: Adds Flaming Oil ability (obviously renamed)

H.E. Rounds: Attacks deal A0E damage + Bonus damamge

Chemical Rounds: Adds a modified version of the Venom Orb

Armor Penetration: Deals bonus Siege Damage (added VIA triggers)

Radio active Rounds: Attacks deal MASSIVE bonus damage and reduce the mana of those struck

Grenades:

Napalm Grenade (casts Flamestike apon exploding)

Framentation Grenade (Create a dummy unit with a AOE attack Like the mortar team, with the Fragmentation Shards Ability)

Smoke Grenade: Disables ranged attacks in a AOE

Plasma Grenade: Deals massive damage!

E.M.P. Grenade: Stun all Machanical Units and reduce mana of all units to 0 within the AOE.

Other items:

Stim Packs: Increase attack & movementspeed

DNA Modifications: (Based on BIO shock. You buy them at a Scientest. Maybe the one who made the virus)

Telekenis: Allows you to pick up units and throw them around
Regeneration: Adds a permenant bonus to life and mana regen
Str Mod: Adds bonus str permanant
Int Mode: Adds bonus int permanant
Agility Mod: Adds bonus agility

Btw how does your heroes and stuff work. Does your units ingame actually equipt the weapons (attached model ...) or are they just items. Does your heroes actually have to reload or not?
 

DSM

DSM

Level 3
Joined
Mar 1, 2008
Messages
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Nice items guys. I will use most of them, and about the items being equipt, im going to make it to were they only start out with Cavalar and a M4 Assault Rifle. They would have to go and buy the other items, i might also add some grenades to there default items like the frag or smoke. if i knew how to set it up to where they could reload i would do that, guess if u know how u could show me and ill put it in the map. If you played UA2 i want to have the reload affect like that to where the wood section is the amo and every reload take away a mag ect... Unforchantly im at school right now so i cant show u the map preview but as soon as i can when i get home i will. I havnt been working on the map latly im trying to take a brake to let my mind settle. But im going to work on it today.

anyways ceap the items and abilities comen :thumbs_up:!

PS: if you can think of anyways to make the game improve with some speacial fetures then just send them on here and show pic if trigger, also give links to thinks that my improve like that crafting thing.

thx guys:grin:
DSM
 
Level 8
Joined
Oct 28, 2007
Messages
435
So you have a model and if you equipt the m4 he has it in his hands right?

Special Feuture:
->When a unit is dealt damage there is a 20% chance one of the following will hapen:

Leg Wounded: -25% movementspeed for 5 seconds
Bleeding: -5 life / sec for 5 seconds.
Critical: Deal x 2 damage
Head Shot: Stun for 0.5 sec
Adrenalen Boost (only good HEROES): Gain 45% bonus attack speed and 25% movementspeed. ;-)

For this you will need the one system from some other guy.

->Grenades Bounce realisticly! (Import lsome physic system like SEE or something) They have a few second delay. The may be held in your hand and relesed later,and if your not wary you can commit suacide with them :)

-> Each time you attack, your mana gets reduced. If you move your mana gets reduced. Your movementspeed reduce as your mana reduce. Mana represent ENERGY like STAMINA! If you don't move you regain mana or if you eat or drink something :)
 

DSM

DSM

Level 3
Joined
Mar 1, 2008
Messages
50
like it.....but idk if ima be worken on it anymore....idk just set but the system is good....if you want i can pass the prject to you, im realy getten tired of map editing :(

idk i might work on it but still idk.....if you want to continue the project for me u can.
 
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