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Need some help with UV mapping in vertex modifier.

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Hello there.

I need some help with making a wrap in vertex modifier.
I made a mouse droid model:
attachment.php


And here's the UV-map:
attachment.php


As you can see, the front, back and top are ugly because they don't have their own part in the UV-map. If I try to take those parts apart, though, it takes points from other parts of the model and streches them as well. Anyone know how to get the front, back and top apart from the sides in the UV-map?

I hope I've managed to make myself clear.

Thank you.
 

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Level 51
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Dec 8, 2008
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Hey.

My methode for this is, getting Mdlivs (if you haven't it already) take the streched parts and detach them as a new geoset. (the green ball splitted) Then view your model from the front (still in Mdlivs) and select the streched geoset. go into UV editor and remap the texture. now you can unwrap the streched part again, so it isn'T streched and isn't swayed by the other part of the model. When you finished, go to Vertex editor again and merge the geosets togehter again.

Hope this helps.
 
Level 18
Joined
Aug 13, 2007
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Yeah, Vertex Modifier does better when you switch similar textures (arthas/undead arthas for example) where the wraps are similar but differently stretched. For example the death knight's face wrap is horizontally squished and is better adjusted to human Arthas' texture with Vertex Modifier. However, for models like yours, Mdlvis is way better.
 
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