- Joined
- Aug 6, 2016
- Messages
- 16
Hey everyone!
So this is my first time posting and I'll start off by saying I'm far from seasoned in the art of map creation. I used to play as a kid and always spent more time on the editor than I did actually playing. Just learning kill footswitches and open gates was mindblowing and I loved that the cause-effect relationship existed because I made it so. Over the years I've had a stint of playing WC3 every so often and always got just a bit better at it (thought never doing anything I would call even remotely complicated). That brings us to the map I'm working on now. I saw the WC movie and it made me think of the old editor for some reason. So I came up with an idea for a fun little mini-game type map about two weeks ago. I made a few fairly simple heroes, then came up with a slightly more complicated spell and got to work. I did it. I was pretty proud of myself and it inspired me to keep going. I designed a decent maze-esque map, slowly filling in areas differently as ideas came to me. I've tested it many times alone, and twice with a group. The group tests are a blast. Even with the glitches that pop up, we have tons of fun and I come out with a list of things I couldn't have seen alone to fix. I add new characters, improve the hero selection system, create unique and appealing spells, and have crafted a game mode that's totally my own. I'm really proud of myself and aside from a few speedbumps that forced me onto the Google machine, I've figured it out alone!
Here's the punchline. I just started looking for help with testing it, and as I search I see more and more about "leaks". I think I've gained somewhat of an understanding of what they are and why they are bad news, but I've spent a lot of time on this map in the past two weeks and I'm worried about breaking down some of the more complicated triggers and not being able to put them back together properly. It may turn out that I've closed a lot of them myself, or maybe my map is the Titanic. So far though, we've had half hour games with four people that don't lag it out or cause us issues. Basically I'm wondering if someone would take a look at my map and send me some notes.
TLDR; I taught myself to make a map over the past two weeks and it turned out awesome. Tons of unique spells and gameplay elements. I mostly learned by experimenting and am just now learning about leaks. So far no lag from tests. My map likely has some leaks though and I was hoping a veteran to give me some advice or some notes.
EDIT: Even if you just feel like playing it, it's quite functional so far and a lot of fun with friends! I'd also be grateful for any other notes (character ideas, spell ideas, gameplay changes).
So this is my first time posting and I'll start off by saying I'm far from seasoned in the art of map creation. I used to play as a kid and always spent more time on the editor than I did actually playing. Just learning kill footswitches and open gates was mindblowing and I loved that the cause-effect relationship existed because I made it so. Over the years I've had a stint of playing WC3 every so often and always got just a bit better at it (thought never doing anything I would call even remotely complicated). That brings us to the map I'm working on now. I saw the WC movie and it made me think of the old editor for some reason. So I came up with an idea for a fun little mini-game type map about two weeks ago. I made a few fairly simple heroes, then came up with a slightly more complicated spell and got to work. I did it. I was pretty proud of myself and it inspired me to keep going. I designed a decent maze-esque map, slowly filling in areas differently as ideas came to me. I've tested it many times alone, and twice with a group. The group tests are a blast. Even with the glitches that pop up, we have tons of fun and I come out with a list of things I couldn't have seen alone to fix. I add new characters, improve the hero selection system, create unique and appealing spells, and have crafted a game mode that's totally my own. I'm really proud of myself and aside from a few speedbumps that forced me onto the Google machine, I've figured it out alone!
Here's the punchline. I just started looking for help with testing it, and as I search I see more and more about "leaks". I think I've gained somewhat of an understanding of what they are and why they are bad news, but I've spent a lot of time on this map in the past two weeks and I'm worried about breaking down some of the more complicated triggers and not being able to put them back together properly. It may turn out that I've closed a lot of them myself, or maybe my map is the Titanic. So far though, we've had half hour games with four people that don't lag it out or cause us issues. Basically I'm wondering if someone would take a look at my map and send me some notes.
TLDR; I taught myself to make a map over the past two weeks and it turned out awesome. Tons of unique spells and gameplay elements. I mostly learned by experimenting and am just now learning about leaks. So far no lag from tests. My map likely has some leaks though and I was hoping a veteran to give me some advice or some notes.
EDIT: Even if you just feel like playing it, it's quite functional so far and a lot of fun with friends! I'd also be grateful for any other notes (character ideas, spell ideas, gameplay changes).