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Need Ideas for heroes!

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Level 19
Joined
Nov 11, 2005
Messages
391
Let us know what heroes you already have available in your AoS.
Because some people may give ideas you already have made.

If possible, tell us the theme of your AoS (Futuristic, Sword & Magic, etc).
This way people can brainstorm heroes according to the Theme, unless your hero set is somewhat resembles DotA.
 
Level 17
Joined
Jan 21, 2010
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2,111
Hero class: daemon hunter (notice the 'daemon' not demon)
Name:asktorm
Skill 1: daemon bidding(summon skill)
The daemon hunter summon his loyal and binded-to-soul daemon, the pet status is grown as the hero leveled
Each 2 str add 10 hp to the daemon and 0.001 hp reg
Each 6 agi add 2% as and ms to the daemon
Each 5 int add 0.01 armor to the daemon and add 1 damage to the daemon
Daemon status:
Hp:100
As: 2s
Ms: 220
Armor: 0
Damage: 10-10
The damage that daemon hunter take will be shared by 20% with the daemon
Skill2: fury of the hunter(active/need condition to use)
Condition to use: the daemon is die
The daemon hunter relase all his fury to one enemy, destroying it's soul and heal 4% of the prey's hp (one time), last for 3s
Upon activating, the daemon hunter will lose 20% from his max hp as sacrifiece,also add 6/7/8 armor
Skill 3:critical strike(passive/active)
Upon sensing, the hero will granted a sub abilty to charge upon the dying enemy
The hero sense a nearby unit, or hero that has 30% hp left, and giving sight to the nearest, after 5s pause, the daemon hunter with his daemon charge up towards the nearest enemy, and inrgone any pathing, upon striking, the hero will deal his str 2% of the unit current hp
Ultimate: daemon call
the daemon hunter call upon his ansectors spirit,the spirit walk toward an enemy unit, and slowing them down, also reducing the armor of the target by 5
To use this skill, daemon hunter will lose 25% of his current hp
 
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Level 9
Joined
Mar 31, 2011
Messages
496
Hero class: Wizard/Mage
Name: Thor, God of Thunder
Skill 1: Raging bolt
A large bolt of lightning will then descend upon the target.

Skill 2: Lightning Bind(I prefer Lightning Grip)
Thor binds the target, making the target enemy unable to attack, used skill or items.
Deals damage per second, Thor is dragged slowly to the target.

Skill 3: Lightning Shield
Thor uses his lightning abilities to create a shield that will negate a portion of incoming damage at the cost of it's mana.

Ultimate: Halls of Thunder
Creates enormous amounts of lightning magic and suspended in the air in a circular formation. After finishing casting of the ability, Thor discharges the lightning magic created in a form of circle, damaging, and paralyzes the enemy.
 
Level 19
Joined
Nov 11, 2005
Messages
391
Hero Class : Reactivated Mechagnome
Name : No. 143

Skill 1 : Voltage Overflow [Chain Lightning]
The caster unleash a high voltage lightning to it's target, dealing heavy damage and jumps 3 times (or more). Damage inflict decreases significantly after each jump.

Skill 2 : Lightning Shell [Immolation]
The caster envelopes itself with a layer of lightning, dealing damage to nearby enemies (or both enemies and allies). Constantly drains mana points while activated.

Skill 3 : Shock Therapy [Unholy Frenzy]
The caster increases a friendly unit's attack rate but deteriorates it's hit point overtime.

Ultimate : Charged Orbs [Locust Swarm]
The caster charges and release 3 (or more) lightning orbs that seeks nearby enemies. Upon contact with the enemy, the orb will explode (suicide) and inflict AoE damage.
 
Level 7
Joined
Apr 1, 2010
Messages
289
Hero Class General
Name: Miles Teg
Skill 1 Tactics
Miles Teg uses his tactical knowledge to boost nearby allies increasing their damage, attack speed and exploit the enemies weaknesses (gives nearby units bonuses from high ground, hitting the enemy from the rear etc...)

Skill 2 : Ambush
The general sends a party (of invisible units) to ambush an enemy hero, they plant a bomb which knocks the hero(and all surrounding units) away from the explosion, the explosion also stuns and damages the effected units

Skill 3 : Aid
The general sends supplies (health and mana) and a small compliment of soldiers (the soldiers should expire) to aid a target allied hero

Ultimate : Last Stand
the general rallies nearby troops greatly increasing their damage, armor,and attack speed. at the cost of 50% of the generals health (it's his last stand) and most of his movement speed (there is no retreat!)
 
Level 19
Joined
Nov 11, 2005
Messages
391
Hero Class : Zombie Lord
Name : Die-Hard

Skill 1 : Corrosive Breath [Breath of Frost]
The caster unleash a corrosive breath at enemy units, dealing damage in line and deteriorate their hit points overtime.

Skill 2 : Zombie Infection [Parasite]
The hero infects a target with a deadly virus that deals damage over time. If the afflicted unit dies while under the effect of Zombie Infection, a zombie minion will spawn from its corpse.

Skill 3 : Painkiller [Hardened Skin]
Passively allow this hero resist pain, reducing damage receive from attacker.

Ultimate : Hunger Strike [Vampiric Potion]
The hero enters into a period of hunger, increasing it's damage and gains life stealing ability over a period of time.
 
Level 5
Joined
Sep 1, 2010
Messages
168
Here's a delayed AOS project from me (it includes a bunch of leaks and unfinished stuff as well as 12 more or less finished heroes).
Instead of just repeating them, I'd suggest to browse through them... I'd recommend the Huntress, Elementalist and Siege thing (forgeot name).
Those 3 are almost finished balancing while rest is more or less a rough idea of what they should be :)

If you find something you like feel free to use, I'd just appreciate a little thx in credits should that case occur ;)

Oh, and not to forget: tooltips are mostly done and correct, so reading the heroes ingame should be no big deal :)
 

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