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Need help with texturing (GMax)

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Hm, I'm affraid that didn't work. The objects that I assign textures to still go transparent...
 
errr i think i know the problem but you might not like it. i had the same problem too but it wasnt so bad. its probably because you converted it into an editable mesh and so i deleted all the shapes that were converted which were only 3 and then remade them
 
The problem was that I used OpenGL. I switched to Direct 3D, and then it worked.
 
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