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Need help with spell

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Level 2
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Jun 3, 2010
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10
This spell is supposed to do x dmg over y seconds, though it instantly does infinite amount dmg causing any unit to die. Not sure what i have done wrong.

ty for help :)
 

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Level 3
Joined
Jul 13, 2010
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i think it is cuz the death and decay spell deals percentage damage every second so every second the targets take 150% of their life! it must be less than 1 ok?
 
Level 33
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Mar 27, 2008
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@Kala
The spell MUST have a Decay Power for it to damages per second (DoT-based spell)

@Falzelo
Shadow Strike ability is set to 0 Casting Time, it is set as default by the system itself, meaning it has NO problem with 0 Casting Time as Warden in Warcraft III Melee Game uses a 0 Casting Time to activate Shadow Strike ability

@shadowform
Can you post us the map?
Or you modify this spell with triggers...?
It'd be easier if you could send us your map and we can have a look at it
 
Level 7
Joined
Dec 24, 2009
Messages
257
@Falzelo
Shadow Strike ability is set to 0 Casting Time, it is set as default by the system itself, meaning it has NO problem with 0 Casting Time as Warden in Warcraft III Melee Game uses a 0 Casting Time to activate Shadow Strike ability
Are you serious?
it's original Casting Time is 3.00 seconds
 
Level 33
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Actually, Blizzard is the one who should be blamed ! (joking xD, but really...)
You see, I've been experimenting Shadow Strike spell and it works fine if the Casting Time is set >0 because if you set it to 0, it will deal an infinite amount of damage, causing any effected unit, dies instantly
The TRUE main reason is, Casting Time = Damage Interval
Well, I thought Casting Time for Shadow Strike is the "how long the spell is going to be casted before firing any effect from the caster" but it turned out differently
1 second is the minimum Casting Time you can set, other than that is futile

Conclusion: Set your Casting Time to a value that is greater than 0, and this problem is fixed.
 
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