- Joined
- Oct 28, 2019
- Messages
- 523
Anyone played KaM (Knights and merchants). It's a game in which you don't control the peasants. A exemple:
You order to build a woodcutter´s hut, so the labores (iddle) will go there and repair the building until its finished.
Then you train a woodcutter, it will chop trees near the woodcutter´s hut ( only one woodcutter allowed per hut)
When it brings wood to the hut, creates an item (wood) so a idle serf takes the wood and brings to the town center, then a table shows the custom resources
(when a maximimum 5 woods is stocked in the hut (whithout the serfs take it, the woodcutterr stops cut wood).
I know that make this system will bem a pain, and hard to work, cause theres many kind of buildings and units, I´ve made basic things,
But one thing I would like to know, How I can set a variable to each wood (1 to 5) and make the woodcuter stop cut wood when reach 5 woods.
You order to build a woodcutter´s hut, so the labores (iddle) will go there and repair the building until its finished.
Then you train a woodcutter, it will chop trees near the woodcutter´s hut ( only one woodcutter allowed per hut)
When it brings wood to the hut, creates an item (wood) so a idle serf takes the wood and brings to the town center, then a table shows the custom resources
(when a maximimum 5 woods is stocked in the hut (whithout the serfs take it, the woodcutterr stops cut wood).
I know that make this system will bem a pain, and hard to work, cause theres many kind of buildings and units, I´ve made basic things,
But one thing I would like to know, How I can set a variable to each wood (1 to 5) and make the woodcuter stop cut wood when reach 5 woods.
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