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combining
Event
- Generic unit event - unit obtains (your item)
Condition
- Item type comparision - item carried by triggering unit is equal to (CombiningItem1)
- Item type comparision - item carried by triggering unit is equal to (CombiningItem2)
Action
- Hero - Drop item from hero (CombiningItem1)
- Hero - Drop item from hero (CombiningItem1)
- Item - Remove last droped item
- Item - Remove last droped item
- Item - Create (ResultItem) at Anywhere it doesnt matter where
- Hero - Give last created item to triggering unit
For stacking create the item you want stackable and apply a this system to it so when you have 2 swords it turns into an item that is the same as 2 swords and if you have two potions it turns into a potion that has 2 charges.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Weapon[(Player number of (Owner of (Hero manipulating item)))] Equal to False
Game - Display to (All players matching ((Matching player) Equal to (Owner of (Hero manipulating item)))) for 8.00 seconds the text: You are already car...
Then - Actions
Set Weapon[(Player number of (Owner of (Hero manipulating item)))] = True
Else - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item being manipulated)) Equal to Charged
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shield[(Player number of (Owner of (Hero manipulating item)))] Equal to False
Then - Actions
Set Shield[(Player number of (Owner of (Hero manipulating item)))] = True
Else - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Game - Display to (All players matching ((Matching player) Equal to (Owner of (Hero manipulating item)))) for 8.00 seconds the text: You are already car...
Else - Actions
In this example:
All weapons are Permanent
All shields are Charged
Variables:
Weapon - boolean - Array = amount of players
Shield - boolean - Array = amount of players
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