- Joined
- Jun 25, 2007
- Messages
- 165
Ok I have made this trigger:
P.S. I translate this trigger from french SO its possible that i do a bad translation.
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Flamme Fury
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Events
- Unit - A unit Start casting an ability
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Conditions
- (Ability being cast) Equal to Flamme Fury (be)
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Actions
- Set be_FFloc = (Target point of ability being cast)
- Set be_FFregion = (Region centered at be_FFloc with size (700.00, 700.00))
- Set be_FFlocreg = (Center of be_FFregion)
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
- Unit - Create 1 dummy caster for (Owner of (Casting unit)) at be_FFlocreg facing Default building orientation degrees
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Unit - Add Flamme Fury (be - dummy) to (Last created unit)
- Unit - Order (Last created unit) to Human Blood Mage - Flamme Strike (Random point in be_FFregion)
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Loop - Actions
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
- Unit - Create 1 dummy caster (big) for (Owner of (Casting unit)) at be_FFlocreg facing Default building orientation degrees
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Unit - Add Flamme Fury Stun (be - dummy) to (Last created unit)
- Unit - Order (Last created unit) to Neutral Tinker (i don't know how to write it in english) - Rocket (Random point in be_FFregion)
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Loop - Actions
- Custom script: call RemoveLocation( udg_be_FFloc )
- Custom script: call RemoveLocation( udg_be_FFlocreg )
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Events
P.S. I translate this trigger from french SO its possible that i do a bad translation.
Last edited: