- Joined
- Dec 2, 2015
- Messages
- 238
I've been working on a short 1 mission campaign just to do something simple/fun and practice/re-learn some mapmaking stuff as I'm interested in trying to make campaigns again when reforged comes out.
I'd love if I could get some help learning how to do some of the more complicated stuff and things I am just ignorant about such as making quests and cutscenes.
So far I think I've got the map itself done and the overall concepts. Map terrain is just an edited version of the TirisfalGlades melee map. The concept is for a low tier early campaign mission. Trying to keep it simple but palatable.
The essential premise is that a backwater village/island has become overrun with bandits and beasts. A Captain (the player) has been sent with soldiers to reinstate the rule of law. Due to storms, the Captain's ships are thrown off course and shipwrecked.
The main quest (1) Reach the village --> build your base --> destroy the bandits
Secondary essential quest (2) Defend the surviving villagers
Optional quests
(3) Destroy the gnolls (gnoll attacks against village cease)
(4) Destroy the trolls (troll attacks against village cease)
(5) Destroy murloc (there are no murloc attacks, but some kind of reward)
(6) Find other ship of soldiers (shiprecked, all dead, destroy undead to complete objective)
Currently, I need to learn how to implement quests, how to do the cutscenes (looking to do pretty basic stuff), and the ai for the factions.
I want the bandits, trolls, and gnolls to train units and attack the village. I also want the villagers to defend their base. Critically, I want the chaplain to return to the center of the village after combat/healing. I found that it is really easy to accidentally drag him out of the village because he will follow around friendly units to heal them and then just stop in the middle of nowhere.
Any and all help/comments are appreciated.
I'd love if I could get some help learning how to do some of the more complicated stuff and things I am just ignorant about such as making quests and cutscenes.
So far I think I've got the map itself done and the overall concepts. Map terrain is just an edited version of the TirisfalGlades melee map. The concept is for a low tier early campaign mission. Trying to keep it simple but palatable.
The essential premise is that a backwater village/island has become overrun with bandits and beasts. A Captain (the player) has been sent with soldiers to reinstate the rule of law. Due to storms, the Captain's ships are thrown off course and shipwrecked.
The main quest (1) Reach the village --> build your base --> destroy the bandits
Secondary essential quest (2) Defend the surviving villagers
Optional quests
(3) Destroy the gnolls (gnoll attacks against village cease)
(4) Destroy the trolls (troll attacks against village cease)
(5) Destroy murloc (there are no murloc attacks, but some kind of reward)
(6) Find other ship of soldiers (shiprecked, all dead, destroy undead to complete objective)
Currently, I need to learn how to implement quests, how to do the cutscenes (looking to do pretty basic stuff), and the ai for the factions.
I want the bandits, trolls, and gnolls to train units and attack the village. I also want the villagers to defend their base. Critically, I want the chaplain to return to the center of the village after combat/healing. I found that it is really easy to accidentally drag him out of the village because he will follow around friendly units to heal them and then just stop in the middle of nowhere.
Any and all help/comments are appreciated.