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What is the file extension of your model? The extension depends on what modeling program you use. If it is milkshape, it is .ms3d. If it is 3dsMax, it is .3ds. You will need some sort of exporter for conversion of the file to .mdl or .mdx. (google)

The .blp file is the associated texture. Basically, if you're model is associated with a texture aside from those ingame, then it will need to be converted to .blp. (There are files on this site for that, eg: Wc3Viewer) :)
 
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