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[JASS] Need help related to Toadcop's jass inventory system

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Level 25
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Jun 5, 2008
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2,573
I want to know something, do you need some tool to make jass triggers work fine? I have followed all instructions for implementing Toadcop's inventory system and when i save the map and test it,it works but the next time i save it it gives me 1000+ errors and disable all inventory based systems i imported.
The steps for importing are the following:
1.Import common.j and ability.slk and save map
2.Import image files and destructibles from demo map and set paths(done good)
3.Create a inventory spell and some dummy spells and modify raw value of scripts

And by now it should work fine but the second time i save the map all imported triggers get disabled with errors like: excepted variable name,excepted function call,etc...And so on with the error on every single line of scripts from 1-x.
Any help how to fix this is helpfull, there is also some text in the readme regarding JaSS helper? And an JHelp.j file is included as the following reason:
"You can rip out the code out off common.j file using JASS helper"?
And also this is in the readme:"import the common.j file and save the map! Then see if the code is imported correctly.?"
The red part is what i don't understand.
I don't know if this goes in this forum so sorry if this is the wrong forum.
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
Hmm,no.
He didn't mention that you need any JASS program and i don't know JASS so i just imported all from his map(destructibles,mdl files,blp files,slk file and .j files) by normal importer(built in WC3).
Do i need JassNewGenPack? And if i do where do i download it?
 
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