- Untitled Trigger 001
- Events
- Destructible - A destructible within REGION <gen> dies
- Conditions
- (Destructible-type of (Last created destructible)) Equal to Barrel
- Actions
- Do nothing
That wouldn't work; where exactly was this "Barrel" created from that it was the last created unit? That doesnt make any sense.
Maybe you meant this:
This one checks if the dying destructible was equal to the barrel, and if it was it will continue with the actions.
- Untitled Trigger 001
- Events
- Destructible - A destructible within Region <Gen> dies
- Conditions
- (Destructible-type of (Dying Destructible)) Equal to Barrel
- Actions
- Do nothing
I think the majority (if not all) of you missed the point. He wants to detect when a destructible is attacked, not taken down.
I doubt it's possible.
Don't you think that's awfully tedious for such a task? Plus, you can't catch which unit did the attacking.
I think the majority (if not all) of you missed the point. He wants to detect when a destructible is attacked, not taken down.
I doubt it's possible.