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Need an "skin" explanation!! Please enter

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Let's say I have a custom skin used on a Blood Mage unit.

1. I import the skin in Import Manager.
2. I edit the imported skin and changing the path and the name into Textures\Hero_Bloodelf.blp
3. Then I save the map and quit World Editor.
4. Then I re-open the program and the map.
5. In the object editor in the unit section, I'll make a unit that will use the Blood Mage character (I can notice the changes in the preview).
6. Now I can use the Blood Mage with the custom skin in my map.
7. ????
8. PROFIT!
 
5. In the object editor in the unit section, I'll make a unit that will use the Blood Mage character (I can notice the changes in the preview).

Sorry if im noobish i have never used skins before. What do you do when you open up the object editor? Where do i change the model of him? (just the same place as the regular models?).. ups sorry for double posting!
________
MISTRESSKYLLINA live
 
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