- Joined
- Nov 20, 2005
- Messages
- 1,221
Hey ya, long time no see in here huh? well, after my wc1 proj went up by spamming on youtube, here i go with a new little idea to save the day. I'm modifying the "Monolith" map to another tileset and so, creeps in it. I've changed every creep-race with the best ones of the Northrend/Icecrown tileset.
Now the fact is that, in order to tell these beasts how to move and do things, i can spend an entire year copyin 'n pasting all units stats, costs, hp, and faces/models onto the old ones, so that maybe the existing AI may think it's giving order to the new ones......OR.....
.....or i can ask for help here!! Since i'm beginning to be ever busy with my own work to gain time to spend doing it(and i get crazy if i think i wish to do the same with Dalaran, Kalimdor and Draenor tilesets!!).
Races Changed:
Dark Trolls = Ice Trolls
Satyrs = Arachnathid
Thunder Lizards = Blue drake Broodlings
Murlocs = Tuskarr
Wolves = no change
Beeastmaster = Wendigo
Spiders = Nerubian spiders
Furbolg = Polar Furbolgs
What do i need to be done? Simply put an AI same as the original but using the replaced units/heroes.
See if you have to change the creep training-button positions, and check also the creep heroes spell button positions.
Well, if someone may help me, it may be thanked and very appreciated! ^^
Here's the map so you can change the AI directly in it(or do whatever you have to fix this thing).
---map removed---
Now the fact is that, in order to tell these beasts how to move and do things, i can spend an entire year copyin 'n pasting all units stats, costs, hp, and faces/models onto the old ones, so that maybe the existing AI may think it's giving order to the new ones......OR.....
.....or i can ask for help here!! Since i'm beginning to be ever busy with my own work to gain time to spend doing it(and i get crazy if i think i wish to do the same with Dalaran, Kalimdor and Draenor tilesets!!).
Races Changed:
Dark Trolls = Ice Trolls
Satyrs = Arachnathid
Thunder Lizards = Blue drake Broodlings
Murlocs = Tuskarr
Wolves = no change
Beeastmaster = Wendigo
Spiders = Nerubian spiders
Furbolg = Polar Furbolgs
What do i need to be done? Simply put an AI same as the original but using the replaced units/heroes.
See if you have to change the creep training-button positions, and check also the creep heroes spell button positions.
Well, if someone may help me, it may be thanked and very appreciated! ^^
Here's the map so you can change the AI directly in it(or do whatever you have to fix this thing).
---map removed---
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