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Need a bit of help with new map :)

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Hello everyone, this is the first time I post in here, and I must say this is one great site with TONS of useful stuff and guides. :grin:

Now to the real post :)
I used to make a lot of WCIII maps (melee mostly). But that was about a year or two ago. About a week ago a friend asked me if I could make a new map, but he also said he was tired of normal melee maps, so I came up with this idea:

The map will behave like a normal melee map in most ways, but I want to add destructible bridges.

But I really don't know how to make them destructible >< So I would really appreciate if someone could help me with this please.

Thank everyone in advance.

P.S. This might be a very simple thing to do hehe but i haven't used WE in a LOOONG TIME :razz:
 
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Copy Rock Chunks or something and set the Art - Model File path to Doodads\Terrain\WoodBridgeExtraLarge0\WoodBridgeExtraLarge0.mdl.
Then you set the Pathing - Pathing Texture path to
PathTextures\CityBridgeExtraLarge0.tga.
And now you set Pathing - Is Walkable to True.

Now you should have a destrucible Bridge. You can set the Hit points to whatever you feel fits. If you want to be able to harvest lumber from the bridge you can set Combat - Targeted As to Tree.
 
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Jun 14, 2008
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First of all thanks a lot for your answers. :thumbs_up:

Copy Rock Chunks or something and set the Art - Model File path to Doodads\Terrain\WoodBridgeExtraLarge0\WoodBridgeExtraLarge0.mdl.
Then you set the Pathing - Pathing Texture path to
PathTextures\CityBridgeExtraLarge0.tga.
And now you set Pathing - Is Walkable to True.

Now you should have a destrucible Bridge. You can set the Hit points to whatever you feel fits. If you want to be able to harvest lumber from the bridge you can set Combat - Targeted As to Tree.

That seems to work fine inside the WE, but once I try to test the map, the bridge doesn't show at all :(.
 
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