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NecroticBlast

Another one a green necro theme.
Just create a wave with a color green.. add also a green skull at the center of it..
a circle shape.. its ability name is a necrotic blast.. the wave is kinda the wave you made on avatar i requested..

Make it larger...


Keywords:
necro, undead, mancer, skull, bone, skeleton, death, blast, wave, corpse, resurrect, fear
Contents

NecroticBlast (Model)

Reviews
Misha 19th Jun 2013 Moderator's Review: hmm interesting.. but the very middle of it is kinda empty ingame, sounds are cool but sfx doesn't look that much like a blast.. do tinker a bit more with it, a'right? :) excellent

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Misha
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19th Jun 2013
Moderator's Review: hmm interesting.. but the very middle of it is kinda empty ingame, sounds are cool but sfx doesn't look that much like a blast.. do tinker a bit more with it, a'right? :)
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excellent
 
Very nicely done. I love the details.
 
So uhh I will update on this but in an attempt to chase a particularly nasty Desync problem, I've found that this model works fine when downloaded and on your own PC; however when you host the map online and someone else downloads, the effect does not show up when triggered.

I'm reimporting the file now but this is pretty stupid. I don't think this is the cause of the desync.

UPDATE :

I reimported the file; it now works on battlenet. I don't know how it ended up breaking, maybe with a reforged patch or something. The model is definitely safe, but be careful with imports in general I guess.
 
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When I change Colors of the every thing of the Model and save it by War3ModelEditor with another name and reopen it in War3ModelEditor, all 2 of its GeosetAnimation's Alpha appear to be ZERO. Changed the number to bigger than 0, saved file, open the file and they are ZERO again. Because of that, there is no Skull and no moving pattern on the ground. Anybody knows how to fix it? Please help!
 
When I change Colors of the every thing of the Model and save it by War3ModelEditor with another name and reopen it in War3ModelEditor, all 2 of its GeosetAnimation's Alpha appear to be ZERO. Changed the number to bigger than 0, saved file, open the file and they are ZERO again. Because of that, there is no Skull and no moving pattern on the ground. Anybody knows how to fix it? Please help!
Try this: open the model in Retera Model Studio and save it as MDL file. Then open MDL in War3ModelEditor, change color, save and close. After that open it in Retera again and save as MDX file.
 
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