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Nasty model bug!

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Feb 21, 2005
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But it will disappear after a few seconds (about 5), right?
If so, it has no death animation or a broken one.

Edit:

Animations are:
Code:
Sequences 2 {
	Anim "Stand" {
		Interval { 333, 667 },
	}
	Anim "Death" {
		Interval { 1000, 1333 },
		NonLooping,
	}
}
So the death animation starts at 1000, you'll want to make it invisible during that time.

The alpha values in the geoset anim, however, range in totally different areas:
Code:
GeosetAnim {
	Alpha 3 {
		DontInterp,
		1000: 1.000000,
		1281: 0.000000,
		1333: 0.000000,
	}
	GeosetId 0,
}

Change it to that:
Code:
GeosetAnim {
	Alpha 2 {
		DontInterp,
		0: 1.000000,
		1000: 0.000000,
	}
	GeosetId 0,
}

You can do these edits in mdl format.
Take a converter (I like this one), convert from mdx to mdl, edit the lines with notepad, convert back from mdl to mdx.

Note that this does not fix the bone, but since I don't have the texture (which seems to be one of CrazyRussian's icons) I am not going to take a closer look at it and it won't change much anyway.
 
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