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Name System

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Level 11
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Mar 19, 2008
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798
I'm needing a Name system in my map, like example below.
33vnhvl.png


So basically, when player picks hero, that player gets that heros name, in the end of his own. I would like to get this on seperate map, so i can import it.

I give reputation those who are willing to help, thanks in advanced
 
Well they are 2 string functions for that:
* Hero - Proper name of (UnitHero)
* Unit - Name of (Unit)

to add "(blabla)" you just make more Concatenate Strings.
  • Actions
    • Set THE_HERO_CHOOSEN = LastCreatedUnit (depends..)
    • Set THE_PLAYER = Owner of (THE_HERO_CHOOSEN)
    • Player - Set name of (THE_PLAYER) to ((Name of (THE_PLAYER)) + ( [ + ((Proper name of (THE_HERO_CHOOSEN)) + ])))
You didn't asked for a pick system, so it is your job to put these actions after your Hero Selection code.
 
  • Melee Initialization
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • ((Unit-type of (Trained Unit)) is A Hero) Equal to True
    • Actions
      • Player - Set name of (Owner of (Trained Unit)) to ((Name of (Owner of (Trained Unit))) + ((( + (Name of (Trained Unit))) + )))
The event depends from the way you choose hero
 
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