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Naga vs Undead 2.2 Final

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello people.


Well this is one of my first maps ever so dont be too rough please.
Its altered melee map. You cannot create heroes in here but you start with one and later gets more.

***Description***
The new battle between two fearful races starts again. On two islands , Almighty Nagas with their leader Illidan Stormrage fights with their biggest enemy - Undeads. And only you can bring one of those races to victory!

***Informations***
Map Name : Naga Versus Undead.
Version : 2.2 Final
Author : SirAaron aka Sharingan




-New units for both undead and naga races.
-Custom models and icons.
-Intresting gameplay.
-Different way to get resources.
-Much more


Heroes :
-Naga : Illidan , Lady Vash , Naga Lord

-Undead : Lich King , Kelthuzad , Anub'arak
Or if you choose narthrezim heroes you get : Varimathras and his brothers.


-First of all a custom victory condition. As undead you need to destroy naga's Temple Of The Tides and as naga you destroy undead's Black Citadel.

How to get resources?
-You can get additional income by capturing points around the map. In order to capture one you need to damage it to 200 hp if i remember.

Reinforcement :
-In this game in some minutes you will gain control over defense system around your base.
Many towers will protect you from now so there is no need for you to create more of them. With this you will gain additional hero and some buildings too.
-After 10 minutes reinforcemen will come to aid you in battle. Each player gains new hero and some warriors.

Q: Whats the point of this ?
A: I have no idea. I just made it for fun :O.



CombatTheWombat for Naga Brute Model and Icon.
m1dY for terrain template.
Bloody_Turds for Naga Dragon Model
skrab for Fountain model
Callahan for Murgul Pool model
jigrael for Warqueen model
willydawiller for murloc fisher model
Kehel for Serpent model
dickxunder for Tidebaron model
shamanyouranus for naga catapult skin
PyramidHe@d for Naga Hound skin and icon
Sellenisko for undead dragon spawn
l0w_kwaliti for Lich King model and icon
CeDiL for warqueen icon
Misha for Frost Archon model.
inico for HD Illidan
jigrael for Death Knight model.
67chrome for new naga royal guard skin and icon.
klipso for naga creeper skin.
zadelim for shadow fiend skin.



Version 1.0 :
-Map has been created.

Version 1.2 :
Naga :
-New unit Naga Warqueen added.
-Increased gold cost of mur'guls
-New Hero added.
-Changed positions of some towers.

Undead :
-Added 2 more towers.
-New hero added.

Other :
-Changed income from 250 gold / 500 lumber to 400 gold and 400 lumber.
-Added control points which can actually increase your income.
-Fixed Submerge bug.

Version 1.3 :
-fixed information about income.
-decreased income to 300 gold and 300 lumber.
-new building for undeads.
-undeads can now create ships.
-some naga units are now weaker.
-made cinematic text informations a bit longer so everyone can read.
-creeps have arrived in some places in naga temple.

Version 1.4 :
-New unit for undeads.
-New abilities for skeletons.
-Added descritpion to skeletons.
-Changed terrain areas which become yours when reinforcemen comes,

Version 1.5 :
Undeads :
-You can now type -iwantnathrezim so all normal heroes which you would get will now disappear and you will get control over Varimathas. New hero which joins you will be Detheroc and reinforcement will be Balnazzar. Also you will get a new building.

Other :
-CP now changes owner when their hp reaches 210.
-Increased Wood Income to 375/minute
Naga :
-Lord Of Nagas can now swim.

Version 1.6 :
-Nathrezim now visible when attacking.
-Improved some towers for undeads.
-Big terrain edit of naga island and small edit of undead island.
-Frost Archons , Necromancers and Banshees can now upgrade their attack and armor by normal upgrades in graveyard
-Map descritpion changed.

Version 1.7 :
-Bug when nagas couldnt get out of their temple fixed.
-Fixed some hotkeys.

Version 1.8 :
-Naga Warqueen has got 200 mana now.
-Slightly improved naga towers.
-Added some units to Lady Vash's Army.
-Added 2 small islands with creeps on them.

Version 2.0 :
-Some bugs fixed.
-Terrain changed again.
-New skin and icon for Royal Guard
-2 New units for undead.
-one new unit for Naga.

Version 2.1 Final :
-Increased mana regenration of War Queen.
-New unit "War Turtle" for Naga.
-Removed some ( if not all ) memory leaks.
-Added disbtn icons.
-Removed wait from cinematic.
-Improved triggers a bit.
-Increased time in which you gain control over defense system and others.
-Timer no longer runs with cinematic.
-Added new ultimate unit for naga : Naga Kingdom Guard.
-Added new ultimate unit for undead : Fallen Queen
-Changed model of Illidan.
-Redone hero selection for undead.
-Made undead shipyard destroyable.
-Fixed some grammar fails.

Version 2.2 :
-changed spell for illidan.
-new model for graveyard.


The only bad thing which i see in this game is :
-lack of AI.
* Well i dont know how to make one so thats a bit bad but for a 1 vs 1 its not really a big problem. Thought fighting against a player is more fun.

Map is protected.

-------------------------------------------------------------------------------------
Note : Current version 2.2 is final version ( i hope so ).
Also if anyone complains about it. I am SirAaron. Sharingan is my old acc which i made long time ago.
Have fun playing my map.


Keywords:
Naga,Undead,Vs,Melee,Altered Melee
Contents

Naga vs Undead 2.2 Final (Map)

Reviews
20:18, 11th Sep 2010 ap0calypse: Rejected
Level 28
Joined
Jan 26, 2007
Messages
4,789
You can change your name, but it's not always free :p

Basic Overview:
  • Terrain is ±avarage (blizzard cliffs for walls, spammed rocks, random blizzard cliff'd water spots).
  • Triggers leak (memory leaks).
  • A lot of standard objects (objects with very minor changes are seen as standard).
  • No actual custom spells.
  • Missing DISBTN's (basically, you don't know how to import icons properly).
  • Unnecessary imports.
  • Game started too soon (intro takes about a minute, timers are running during that time).
  • Is it actually possible to lose?
  • Low gameplay value (too easy, not much to do, no challenges, you can just wait it out if you want).

Rejected
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Basic Overview:
  • Heavily spammed rocks throughout the terrain.
  • Random blizzard cliff islands in water...
  • Triggers leak, although you've cleaned a few
  • Triggers have inefficiencies (I.E. Do nothing actions, and triggers that fire on the same event...)
  • Unnecessary imports.
  • Opening cinematic was bad for a few reasons
    Reasons

    • It was poorly timed, I read a a post-collegiate level, and was barely finishing reading the text when it changed.
    • It had bad grammar, which made it even harder to read.
    • Had some typos.
  • Some custom units that weren't even used.
Anyways, I'm just going to have to leave this rejected.
Post a request here. when you think you're ready to have it re-moderated.
Rejected
 
Last edited:
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