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N.D.F.A.I v0.1

Submitted by senlos
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.

Natural Defence v.0.1



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Hello.The fires and had entered the ice together, and I want to help.

This adventure take place in you. A nice one of heroes, ice race, race of the fire waiting for you
.
Have fun


Author: By_X-crazy

Game type: Defense
Players: 10 users + 1 computer vs 1 computer
Size: 96x62 (Playable 84x52)
Map size: 3.31 MB (3.477.265 bytes)
Map Version: 0.1


Forces of Ice



Yusda King

Elder Librarian

Phoenix

Wolf Grobsa

Judge

Croxos


Forces of Fire



Anti-Fire

Wolf Danbel

Ghoenix

Gnull Brewmaster

Skeleton King

Sixtit Ranger



Screenshots

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Changelog

0.1
0.1
-Created on the map





If you cannot see the map in your map list in Wc3, try changing the name of the file in the map folder in your Wc3 folder. I personally have not experienced these problems with my map.
Contents

N.D.F.A.I v0.1 (Map)

Reviews
Moderator
22:23, 8th Nov 2010 ap0calypse: Rejected
  1. 22:23, 8th Nov 2010
    ap0calypse: Rejected
     
  2. -Kobas-

    -Kobas-

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    Can you explain Created by By_X-crazy ; Uploaded by: senlos

    Also your English isn't so clear to understand!It's nice to see how you presented your map :D

    But images should be resized!

    EDIT:


    Category:None
     
    Last edited: Oct 5, 2010
  3. shiiK

    shiiK

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    I honestly doubt you have the right to use those images, by Martha Dahlig and Nick Deligaris. If you have asked for permission (and it has been granted), at least credit them properly.
     
    Last edited: Oct 5, 2010
  4. Narrat0r

    Narrat0r

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    Pretty big description, and it still doesn't tell much. Who gives a hell about that pictures? Give us screenshots!
    Also, the terrain size is pretty small for an AoS.
     
  5. Eldubs

    Eldubs

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    Uhm, changes > Map created?
     
  6. kidsoulex

    kidsoulex

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    Well this version, 0,1, its problaby the first realese so theres no changes
     
  7. Icedrake

    Icedrake

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    What is this map about exactly?
     
  8. light bolt30

    light bolt30

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    I hate reading descriptions like this, it just goes all the way down the page with massive spaces between each line just to make the description look big. It really doesn't tell me why this map is unique to its other genre's and doesn't tell me what this map is about. Also you should make those images alot smaller or atleast under hidden tags.
     
  9. Marsal

    Marsal

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    if you search for it on epicwar.com you can find very old ones... old ones that are editable... the original map idea was this: http://epicwar.com/maps/75946/
     
  10. senlos

    senlos

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    You've been warned it is not fire and ice. Natural Defence Fire and Ice. have shown this is normal and has nothing to do with commemorative.:eekani::goblin_jawdrop:
     
  11. Marsal

    Marsal

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    i haven't said that is the same map but the idea is really the same and the one on epicwar is the older
     
  12. Ironside

    Ironside

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    Category:None >> Take the time to fix that too
     
  13. MortAr

    MortAr

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    Too much pr0n here.
     
  14. Bond009

    Bond009

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    Description looks pretty neat/easy to read, not a large size map so shouldn't take too long to test to see if its any good.

    Also read this is an old map redue, i guess thats no big deal if he didnt steal anything without permission etcetc..
     
  15. Ironside

    Ironside

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    We had this case before, and it was solved with, that a map may not be uploaded if he doesn't have permission, even if it's very long and the author is gone.
     
  16. Eldubs

    Eldubs

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    Just another AOS, nothing special.
     
  17. ap0calypse

    ap0calypse

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    You had me with the description... because of that I wanted to give you a quick overview of the map.
    Still, multi-upload deserves some -rep (you've been warned twice I believe?)
    Next multi-upload is an infraction :D

    Terrain:


    The terrain isn't exactly good: you'd have to be a good terrainer to let two opposited (here fire and ice) fit well together.
    Bridges are rarely a good idea to place on places you know many units have to pass.
    Those bridges make the ground pathing a nightmare for anyone who wishes to retreat (or even attack) without failing too hard.
    The thing that bothered me the most (probably) are the cinematic doodads.
    I always say that you have to avoid cinematic doodads, I know that some people use them in a good way, but if you're new or not that experienced with terrain, it'll nearly always end up like this: a spam of flashy models.
    So just remove the lightning and different fires for the time being.

    Triggers:


    Not much to say here... you've got memory leaks and they could be far more efficient.
    I highly suggest you learn how to remove leaks, and eventually you may learn how to make your triggers more efficient as well (the leaks are more important though).

    Objects:


    As important as it may be, I'm going to keep this one short as well (in comparison with its importance, that is.
    You've got some semi-standard items and ditto spells for heroes that look really good, but don't differ from regular heroes that much.
    My advice: make more item abilities (may seem useless, but more item abilities means more possible item combinations) and, a more important hint: EDIT your heroes and spells!
    Don't just copy/paste the standard ones, change HP a little, damage a little and done.
    You've got to change a lot more values, balance them as much as you can (spells included), make them actually be customized instead of only looking custom.
    The more newbie players will indeed only notice the models, but for those who have played warcraft for a bit longer, heroes like that are not entertaining at all.