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Mysterious effect bug

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Level 17
Joined
Jun 2, 2009
Messages
1,137
Hello. Here is the situation. This trigger works well by itself

  • Wildkin Stomp
    • Events
      • Unit - A unit Begins channeling an ability
    • Conditions
      • (Ability being cast) Equal to Wildkin Stomp //
    • Actions
      • Unit - Add Wildkin Stomp Berserk // ability to (Triggering unit)
      • Unit - Order (Triggering unit) to Orc Troll Berserker - Berserk
      • Unit - Remove Wildkin Stomp Berserk // ability from (Triggering unit)
But when i activate this trigger, there is no War Stomp effect appears.

  • Wildkin Stomp Cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Wildkin Stomp //
    • Actions
      • Unit - Create 1 DUMMY [JFA] for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Add Wildkin Stomp //dummy to (Last created unit)
      • Unit - Set level of Wildkin Stomp //dummy for (Last created unit) to 1
      • Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
Do you have any idea about that? When i turn of second trigger, it seems dummy casts war stomp. Ground shaking but effect and sound not appears.
 
Level 19
Joined
Feb 27, 2019
Messages
590
If I had to guess Id say its because the dummy units model doesnt have any attachment point to show the effect. Does it work fine using another model on the dummy unit? The first solution I think of is to add the effect with triggers. Alternatively try moving it to another spot in the Art section of the ability but I am too unfamiliar with what all the Art does and it might not work.
 
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