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Who the hell is this jackass and what is he doing in your thread?You were a great source of inspiration, I can't imagine what this site will be like without you. I think we all relate to what you described, as slaves under the machines, haha.
Thank you for everything, and may your life prosper Great Keiji.
~Fladdermasken
Your making the mistake of thinking I am leaving, which was long ago.
- Apparently, I failed.
Your making the mistake of thinking I am leaving, which was long ago.
- Apparently, I failed.
Who the hell is this jackass and what is he doing in your thread?
I will if you make them thumbnails!Love them.
Hm, can you maybe give me some advice on how to make a beautiful terrain like this with warcraft 3 resources only.
I would like to make a terrain for my current RPG in wc3 style but it should look..quaint is the right word I think.
Gods no, this is why we have tutorials.
It'd take me forever to explain every little detail of what makes a good scenic terrain,
however, if you start working on it and post your WIPs here in the Terrain Board, then
I and others will more than likely give you advice on the go.
For this and for parts of the previous quote I'd like to refer to myself.
Basically, making a good looking scenic terrains using no imports is hard even for
the best terrainers, there are some few doodads that are mandatory in order to make
a scenic terrain, like the "Glow" doodad from the UTM for lighting, and other detail
oriented doodads. And, as I stated in the cinematic contest, it is 100% possible to
make warcraft-looking terrains with decent looking imports, your terrain don't need
to look like shit just to look like warcraft, so to speak.
Oh, and, if you intend to be extremely difficult: There are loads of doodads in the UTM
that are very old and retain this so-called "wc3 look" that you're after, which will still
make it better looking than a no-import terrain would be.
