- Joined
- Jan 24, 2009
- Messages
- 606
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Finish Quest
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Events
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Unit - A unit Is issued an order targeting an object
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Conditions
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FarmerJoe Equal to 1
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(Target unit of issued order) Equal to Farmer Joe 0025 <gen>
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Or - Any (Conditions) are true
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Conditions
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(Owner of (Triggering unit)) Equal to Player 1 (Red)
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(Owner of (Triggering unit)) Equal to Player 2 (Blue)
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(Owner of (Triggering unit)) Equal to Player 3 (Teal)
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(Owner of (Triggering unit)) Equal to Player 4 (Purple)
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(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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((Triggering unit) is A Hero) Equal to True
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Actions
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Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A Hero) Equal to True
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(Owner of (Picked unit)) Not equal to Player 10 (Light Blue)
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(Owner of (Picked unit)) Not equal to Neutral Passive
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Then - Actions
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Hero - Add 200 experience to (Picked unit), Show level-up graphics
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Item - Create Crown of Kings +5 at (Position of (Picked unit))
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Wait 0.10 seconds
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Item - Change ownership of (Last created item) to (Owner of (Picked unit)) and Retain color
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Quest - Disable (Last created quest)
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Set WelcomeAll = 1
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Set FarmerJoe = 2
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Trigger - Turn off (This trigger)
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Else - Actions
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BTW the Variable's are Interegers