Some of my new models have a bug that flashes geocets during "invisibility" in the game.
Changing the parameters of the "material" did not help.
I asked some people, they either don't know or refused to help me.
My friend who helped me found out that the merch appears after "calculate the boundaries" in the "Retera".
And we tried another program for "calculating the boundary", and the flashing of geocets during "invisibility in the game" stopped.
But some geocets were flashing even before optimization (calculating boundaries), and I wanted to solve this problem.
At the bottom you can see a bug in the game and also which model has a flashing geo-network at the moment from my resource.
You can download and check the models in the game now to make sure (The remodels don't blink in the game, I miraculously fixed them with a friend):
Changing the parameters of the "material" did not help.
I asked some people, they either don't know or refused to help me.
My friend who helped me found out that the merch appears after "calculate the boundaries" in the "Retera".
And we tried another program for "calculating the boundary", and the flashing of geocets during "invisibility in the game" stopped.
But some geocets were flashing even before optimization (calculating boundaries), and I wanted to solve this problem.
At the bottom you can see a bug in the game and also which model has a flashing geo-network at the moment from my resource.
You can download and check the models in the game now to make sure (The remodels don't blink in the game, I miraculously fixed them with a friend):
Bandit-Pack
-Author Description: Pack of models for the theme of "Bandits" in a classic and simple style. This set was partially inspired by this resource: "Bandit-Assassin" In this set, I edited the texture of the "Footman16" user to give the bandits a more classic look. -Notes: Authors'...
www.hiveworkshop.com
Attachments
Last edited: