- Joined
- May 4, 2008
- Messages
- 1,111
Hello! 
Here is a list of the spells i need (i will put the name of the ones done in green once i see them)
1. Dash/counter tackle
Makes the attacker rush into the targeted unit (within body-rage so about 150-200 range) and stop right on unit to go back to original spot. (Always face same spot) / same thing for counter tackle so do not worry
2. Water Walk.
This will make the person able to walk over water.
<if posible to have a better one Thanks but this one is good
>
Thank Squiggy
Will add more skills once i find others i have trouble with
Here is a list of the spells i need (i will put the name of the ones done in green once i see them)
1. Dash/counter tackle
Makes the attacker rush into the targeted unit (within body-rage so about 150-200 range) and stop right on unit to go back to original spot. (Always face same spot) / same thing for counter tackle so do not worry
Something like this for the 1st one perhaps?
Dash Tackle
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dash Tackle
Actions
Set Caster[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
Set Target[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
Set Caster_Loc[(Player number of (Owner of (Triggering unit)))] = (Position of Caster[(Player number of (Owner of (Triggering unit)))])
Set Target_Loc[(Player number of (Owner of (Triggering unit)))] = (Position of Target[(Player number of (Owner of (Triggering unit)))])
Set Angle[(Player number of (Owner of (Triggering unit)))] = (Angle from Caster_Loc[(Player number of (Owner of (Triggering unit)))] to Target_Loc[(Player number of (Owner of (Triggering unit)))])
Selection - Remove Caster[(Player number of (Owner of (Triggering unit)))] from selection
Unit - Move Caster[(Player number of (Owner of (Triggering unit)))] instantly to Target_Loc[(Player number of (Owner of (Triggering unit)))], facing Angle[(Player number of (Owner of (Triggering unit)))] degrees
Unit - Cause Caster[(Player number of (Owner of (Triggering unit)))] to damage Target[(Player number of (Owner of (Triggering unit)))], dealing 500.00 damage of attack type Spells and damage type Normal
-------- ^Your effect of choice --------
Wait 0.10 seconds
Unit - Move Caster[(Player number of (Owner of (Triggering unit)))] instantly to Caster_Loc[(Player number of (Owner of (Triggering unit)))], facing Angle[(Player number of (Owner of (Triggering unit)))] degrees
-------- call RemoveLocation (udg_Caster_Loc) --------
-------- call RemoveLocation (udg_Target_Loc) --------
2. Water Walk.
This will make the person able to walk over water.
<if posible to have a better one Thanks but this one is good
Events
Unit - A Unit acquires an item
Conditions
item being manipulated equal to *your item*
Actions
Add crow form to (triggering unit)
Remove crow form from (triggering unit)
Animation - change (triggering unit) flying height to 50 at 100
this is what i'd do..
Events
Unit loses an item
Conditions
item being manipulated equal to *your item*
Actions
Animation - change (triggering unit) flying height to 0 at 100
Thank Squiggy
Will add more skills once i find others i have trouble with
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