- Joined
- May 4, 2008
- Messages
- 1,111
Hello!
Here is a list of the spells i need (i will put the name of the ones done in green once i see them)
1. Dash/counter tackle
Makes the attacker rush into the targeted unit (within body-rage so about 150-200 range) and stop right on unit to go back to original spot. (Always face same spot) / same thing for counter tackle so do not worry
2. Water Walk.
This will make the person able to walk over water.
<if posible to have a better one Thanks but this one is good >
Thank Squiggy
Will add more skills once i find others i have trouble with
Here is a list of the spells i need (i will put the name of the ones done in green once i see them)
1. Dash/counter tackle
Makes the attacker rush into the targeted unit (within body-rage so about 150-200 range) and stop right on unit to go back to original spot. (Always face same spot) / same thing for counter tackle so do not worry
Something like this for the 1st one perhaps?
- Dash Tackle
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Dash Tackle
- Actions
- Set Caster[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
- Set Target[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
- Set Caster_Loc[(Player number of (Owner of (Triggering unit)))] = (Position of Caster[(Player number of (Owner of (Triggering unit)))])
- Set Target_Loc[(Player number of (Owner of (Triggering unit)))] = (Position of Target[(Player number of (Owner of (Triggering unit)))])
- Set Angle[(Player number of (Owner of (Triggering unit)))] = (Angle from Caster_Loc[(Player number of (Owner of (Triggering unit)))] to Target_Loc[(Player number of (Owner of (Triggering unit)))])
- Selection - Remove Caster[(Player number of (Owner of (Triggering unit)))] from selection
- Unit - Move Caster[(Player number of (Owner of (Triggering unit)))] instantly to Target_Loc[(Player number of (Owner of (Triggering unit)))], facing Angle[(Player number of (Owner of (Triggering unit)))] degrees
- Unit - Cause Caster[(Player number of (Owner of (Triggering unit)))] to damage Target[(Player number of (Owner of (Triggering unit)))], dealing 500.00 damage of attack type Spells and damage type Normal
- -------- ^Your effect of choice --------
- Wait 0.10 seconds
- Unit - Move Caster[(Player number of (Owner of (Triggering unit)))] instantly to Caster_Loc[(Player number of (Owner of (Triggering unit)))], facing Angle[(Player number of (Owner of (Triggering unit)))] degrees
- -------- call RemoveLocation (udg_Caster_Loc) --------
- -------- call RemoveLocation (udg_Target_Loc) --------
2. Water Walk.
This will make the person able to walk over water.
<if posible to have a better one Thanks but this one is good >
- Events
- Unit - A Unit acquires an item
- Conditions
- item being manipulated equal to *your item*
- Actions
- Add crow form to (triggering unit)
- Remove crow form from (triggering unit)
- Animation - change (triggering unit) flying height to 50 at 100
this is what i'd do..
- Events
- Unit loses an item
- Conditions
- item being manipulated equal to *your item*
- Actions
- Animation - change (triggering unit) flying height to 0 at 100
Thank Squiggy
Will add more skills once i find others i have trouble with
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