- Joined
- Jul 11, 2006
- Messages
- 423
I left Rhonin for a couple of weeks in order to expand my knowledge in Maya (and other few softwares). But today I decided that it is time to proceed with it. So, I fully constructed the skeleton (used IK only for the legs. I figured out that in this particular case the harms better remain simple FK), skinned it to the model and made the facial animation possibilities (using blend shape). I haven't started animating it yet, but I made a short preview of the capabilities of the blend shape node and the jaw joints.
So here is Rhonin exhibiting blinking, smiling, raising the eyebrows, shrinking the forehead, grinning and simple talking.
Comments and suggestions will be most welcomed.
So here is Rhonin exhibiting blinking, smiling, raising the eyebrows, shrinking the forehead, grinning and simple talking.
Comments and suggestions will be most welcomed.