The few who remember me from this site know that I have a powerful creative complex, though I haven't mapped for awhile!
My current work is called Warhammer Wars X, and while it says "Warhammer", it's Warhammer 40,000. It's like a footman-wars-style map, only without spawns; the units one creates are based a) off of kills (standard bounty) and a ratio system I am still working on that gives whoever has the most kills the most money, and sequentially downward through the ranks to a minimum of a set number - that way, nobody can run out and complain.
The game is different from most because of this: as anyone who knows the Warhammer tabletop game is well aware of, unit options and upgrades are VERY numerous - and I intend to exploit them all. If you get some genestealers, you can upgrade them to have scuttling, then scything talons, too, if you wish. Tyranids are obviously the most complex and therfore I'm working on them first.
Another difference that I'm exploiting is the way that squads work - Dark Eldar are half-done. If you ask for a squad of Dark Eldar warriors, you're given the Squad's leader. From there, you can 'sell' units directly from him to add to the squad, be they ranged or close combat (I'm still working on devising a system to choose between one or the other).
The deal that I'm working with is the units. If someone would like to volunteer to do a race, it would be GREATLY appreciated. As I have said, the ones that have been worked on are Tyranids and Dark Eldar - the rest are free game.
However!
I have also done heroes - all of the Chaos Gods, Horus, Abbadon, etc.
And several of the main Space Marine Primarchs - Marneus, Rogal Dorn, etc.
The Space Marines and Chaos units can be done to any chapter you'd like. I'm including Blood Angels, Space Wolves, Ultramarines, and Imperial Fist. For Chaos: World Eaters, Iron Warriors, Death Guard, Thousand Sons, Emperor's Children and Sons of Horus.
Space Wolves, despite my claim that they're in, have not been started yet, nor have Fenrir Greyfang or Leman Russ heroes been started or completed.
Completed unit list as it stands:
Tyranids:
Hormagaunts
Termagants (with Devourer, Fleshborer, Spinefist options)
Gargoyles
Carnifexes
Raveners
Red Terror
Old One Eye
Hive Tyrant (many options, including winged, psyker and scythe)
Genestealers (many upgrades)
Biovores (in progress)
Lictors (In progress)
Zoanthrope
Dark Eldar
Mandrake
Warriors
Wyches
Ravagers
Talos
Reaver Jetbikes
Grotesques
Warp Beasts
Archon
Drachon
Asdrubael Vect
Other:
Standard space marines for 3 factions; land raider
Sanguinius
Tigerius
Lysander
Marneus Calgar
The Emperor
Obliterators
Standard CSMs for 6 factions
Bloodletters
Daemonettes
Rhino
Land Raider
Ahriman of the Thousand Sons
Abbadon
All four chaos gods
There are a grand total of 116 custom abilities, some unit-based, others hero-based. That's just to prove that this proejct is not taken lightly.
If you would like a part in it, please e-mail me or post it up!
Chaotica
My current work is called Warhammer Wars X, and while it says "Warhammer", it's Warhammer 40,000. It's like a footman-wars-style map, only without spawns; the units one creates are based a) off of kills (standard bounty) and a ratio system I am still working on that gives whoever has the most kills the most money, and sequentially downward through the ranks to a minimum of a set number - that way, nobody can run out and complain.
The game is different from most because of this: as anyone who knows the Warhammer tabletop game is well aware of, unit options and upgrades are VERY numerous - and I intend to exploit them all. If you get some genestealers, you can upgrade them to have scuttling, then scything talons, too, if you wish. Tyranids are obviously the most complex and therfore I'm working on them first.
Another difference that I'm exploiting is the way that squads work - Dark Eldar are half-done. If you ask for a squad of Dark Eldar warriors, you're given the Squad's leader. From there, you can 'sell' units directly from him to add to the squad, be they ranged or close combat (I'm still working on devising a system to choose between one or the other).
The deal that I'm working with is the units. If someone would like to volunteer to do a race, it would be GREATLY appreciated. As I have said, the ones that have been worked on are Tyranids and Dark Eldar - the rest are free game.
However!
I have also done heroes - all of the Chaos Gods, Horus, Abbadon, etc.
And several of the main Space Marine Primarchs - Marneus, Rogal Dorn, etc.
The Space Marines and Chaos units can be done to any chapter you'd like. I'm including Blood Angels, Space Wolves, Ultramarines, and Imperial Fist. For Chaos: World Eaters, Iron Warriors, Death Guard, Thousand Sons, Emperor's Children and Sons of Horus.
Space Wolves, despite my claim that they're in, have not been started yet, nor have Fenrir Greyfang or Leman Russ heroes been started or completed.
Completed unit list as it stands:
Tyranids:
Hormagaunts
Termagants (with Devourer, Fleshborer, Spinefist options)
Gargoyles
Carnifexes
Raveners
Red Terror
Old One Eye
Hive Tyrant (many options, including winged, psyker and scythe)
Genestealers (many upgrades)
Biovores (in progress)
Lictors (In progress)
Zoanthrope
Dark Eldar
Mandrake
Warriors
Wyches
Ravagers
Talos
Reaver Jetbikes
Grotesques
Warp Beasts
Archon
Drachon
Asdrubael Vect
Other:
Standard space marines for 3 factions; land raider
Sanguinius
Tigerius
Lysander
Marneus Calgar
The Emperor
Obliterators
Standard CSMs for 6 factions
Bloodletters
Daemonettes
Rhino
Land Raider
Ahriman of the Thousand Sons
Abbadon
All four chaos gods
There are a grand total of 116 custom abilities, some unit-based, others hero-based. That's just to prove that this proejct is not taken lightly.
If you would like a part in it, please e-mail me or post it up!
Chaotica