- Joined
- Apr 17, 2013
- Messages
- 381
any suggestion for my triggers? 
any suggestions?

-
Trasfer Items
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Trasfer Items
-
-
Actions
-
Set Trasport_Active = True
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Casting unit)) Equal to Flying Courier
-
-
Then - Actions
-
Unit - Order (Casting unit) to Move To (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))))
-
Wait until ((Number of units in (Units within 100.00 of (Position of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))) Equal to 1), checking every 1.00 seconds
-
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Casting unit)) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Casting unit)) Equal to (Owner of (Matching unit))))) and do (Actions)
-
Loop - Actions
-
Hero - Give (Item carried by (Casting unit) in slot 1) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 2) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 3) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 4) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 5) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 6) to (Picked unit)
-
Set Trasport_Active = False
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Picked unit) is A Hero) Equal to True
-
-
Then - Actions
-
Item - Pick every item in (Region centered at (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True)))) with size (300.00, 300.00)) and do (Actions)
-
Loop - Actions
-
Hero - Create (Item-type of (Picked item)) and give it to (Casting unit)
-
Item - Remove (Picked item)
-
-
-
Unit - Order (Casting unit) to Move To ((Owner of (Casting unit)) start location)
-
-
Else - Actions
-
-
-
-
-
Else - Actions
-
-
-
-
Transport run
-
Events
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Casting unit)) Equal to Flying Courier
-
-
Then - Actions
-
Unit - Order (Casting unit) to Move To (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))))
-
Wait until ((Number of units in (Units within 100.00 of (Position of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True))) Equal to 1), checking every 1.00 seconds
-
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Casting unit)) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Casting unit)) Equal to (Owner of (Matching unit))))) and do (Actions)
-
Loop - Actions
-
Hero - Give (Item carried by (Casting unit) in slot 1) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 2) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 3) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 4) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 5) to (Picked unit)
-
Hero - Give (Item carried by (Casting unit) in slot 6) to (Picked unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Picked unit) is A Hero) Equal to True
-
-
Then - Actions
-
Item - Pick every item in (Region centered at (Position of (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Matching unit) is A Hero) Equal to True)))) with size (300.00, 300.00)) and do (Actions)
-
Loop - Actions
-
Hero - Create (Item-type of (Picked item)) and give it to (Casting unit)
-
Item - Remove (Picked item)
-
-
-
Unit - Order (Casting unit) to Move To ((Owner of (Casting unit)) start location)
-
-
Else - Actions
-
-
-
-
-
Else - Actions
-
-
-
-
Burst
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Burst
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Trasport_Active Equal to True
-
-
Then - Actions
-
Trigger - Run Trasport run <gen> (ignoring conditions)
-
-
Else - Actions
-
-
-
-
Return Home
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Return Home
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Casting unit)) Equal to Flying Courier
-
-
Then - Actions
-
Unit - Order (Casting unit) to Move To ((Owner of (Casting unit)) start location)
-
-
Else - Actions
-
-
-
any suggestions?