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my cincematics dont work

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Level 2
Joined
Mar 11, 2008
Messages
8
need help with cinematics

i follow the tutorials correctly i think anyway, but they never work don't work like it wont change cameras properly or my unit wont move like i told it to ect. will someone please help
 
Level 6
Joined
Mar 10, 2008
Messages
147
could you post your trigger? It will be a lot easier to help you.

Some basic problems could be this:
Did you turn cinematic mode on?
If there is no text between camera transitions, you have to use the wait function, or else the cameras wil move instantly to one another eg:
apply camera1 for player red
wait 3 sec
applat camera 2 for player red
wait 4 sec
etc...

Anyway welcome to the hive :)
But show me your trigger and i'm sure i can see what's going wrong
 
Level 6
Joined
Mar 10, 2008
Messages
147
huh yeah
Go into your WE , select your relevant trigger and right clic on it, and use the option copy.
Then back on the forum, use the wrap trigger and paste your trigger.
The wrap trigger option is in advanced, it looks like a wheel with spikes.
 
Level 6
Joined
Mar 10, 2008
Messages
147
that's strange... let me try too

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Melee Game - Use melee time of day (for all players)
      • Melee Game - Limit Heroes to 1 per Hero-type (for all players)
      • Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
      • Melee Game - Set starting resources (for all players)
      • Melee Game - Remove creeps and critters from used start locations (for all players)
      • Melee Game - Create starting units (for all players)
      • Melee Game - Run melee AI scripts (for computer players)
      • Melee Game - Enforce victory/defeat conditions (for all players)
Yeah sorry, i figured out what's wrong you have to copy as text then it works fine like up there
 
Level 2
Joined
Mar 11, 2008
Messages
8
  • Inizilization cinematic
    • Events
      • Unit - A unit enters Forgotten quest giver <gen>
    • Conditions
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Disable user control for (All players)
      • Cinematic - Turn subtitle display override On
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Camera - Apply Camera 001 <gen> for (Matching player) over 5.00 seconds
      • Unit - Order Skeletal Marksman 0110 <gen> to Attack Barrel 0300 <gen>
      • Unit - Order Skeletal Marksman 0109 <gen> to Attack Barrel 0298 <gen>
      • Unit - Order Skeletal Marksman 0108 <gen> to Attack Barrel 0297 <gen>
      • Unit - Order Skeletal Marksman 0107 <gen> to Attack Barrel 0296 <gen>
      • Camera - Apply Camera 002 <gen> for (Matching player) over 5.00 seconds
      • Camera - Apply Camera 003 <gen> for (Matching player) over 5.00 seconds
      • Camera - Apply Camera 004 <gen> for (Matching player) over 5.00 seconds
      • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Gaurd Captan Zues: Play No sound and display hey you, thar has b.... Modify duration: Add 8.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Polar Bear 0003 <gen> named Bob: Play No sound and display ok sure. Modify duration: Add 7.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Gaurd Captan Zues: Play No sound and display oh yeah here take t.... Modify duration: Add 11.00 seconds and Wait
      • Unit - Explode Skeletal Marksman 0110 <gen>
      • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Zues: Play No sound and display WHAT. Modify duration: Add 3.10 seconds and Wait
      • Wait 3.10 seconds
      • Unit - Explode Skeletal Marksman 0109 <gen>
      • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Zues: Play No sound and display THE. Modify duration: Add 3.00 seconds and Wait
      • Wait 3.10 seconds
      • Unit - Explode Skeletal Marksman 0108 <gen>
      • Unit - Explode Captain 0103 <gen>
      • Cinematic - Send transmission to (All players) from Skeletal Marksman 0107 <gen> named archer: Play No sound and display YAY IM ALIIIIVE. Modify duration: Add 5.00 seconds and Wait
      • Wait 5.10 seconds
      • Unit - Explode Skeletal Marksman 0107 <gen>
      • Cinematic - Fade out and back in over 6.00 seconds using texture Dream and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Cinematic - Turn subtitle display override Off
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
      • Cinematic - Enable user control for (All players)
      • Cinematic - Ping minimap for (All players) at (Position of Long Wooden Bridge (Vertical) 0404 <gen>) for 1.00 seconds
      • Destructible - Kill Rock Chunks 0412 <gen>
      • Destructible - Kill Rock Chunks 0413 <gen>
      • Quest - Create a Required quest titled Forgotten Caves with the description investigate the cav..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
 
Level 6
Joined
Mar 10, 2008
Messages
147
  • Inizilization cinematic
    • Events
      • Unit - A unit enters Forgotten quest giver <gen>
    • Conditions
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Disable user control for (All players)
      • Cinematic - Turn subtitle display override On
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Camera - Apply Camera 001 <gen> for (Matching player) over 5.00 seconds
      • Unit - Order Skeletal Marksman 0110 <gen> to Attack Barrel 0300 <gen>
      • Unit - Order Skeletal Marksman 0109 <gen> to Attack Barrel 0298 <gen>
      • Unit - Order Skeletal Marksman 0108 <gen> to Attack Barrel 0297 <gen>
      • Unit - Order Skeletal Marksman 0107 <gen> to Attack Barrel 0296 <gen>
  • wait X seconds (the 1st camera will only last as long as the skeletal marksmen attack the barrel, whci is instantaneous, so it will immeadiately move to the next camera, so insert a wait)
    • Camera - Apply Camera 002 <gen> for (Matching player) over 5.00 seconds
  • wait 4.80 sec (same as before)
    • Camera - Apply Camera 003 <gen> for (Matching player) over 5.00 seconds
  • wait 4.80 (ibid)
    • Camera - Apply Camera 004 <gen> for (Matching player) over 5.00 seconds (normally the camera 4 should stay in place as long as this whole scene lasts)
    • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Gaurd Captan Zues: Play No sound and display hey you, thar has b.... Modify duration: Add 8.00 seconds and Wait
    • Cinematic - Send transmission to (All players) from Polar Bear 0003 <gen> named Bob: Play No sound and display ok sure. Modify duration: Add 7.00 seconds and Wait
    • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Gaurd Captan Zues: Play No sound and display oh yeah here take t.... Modify duration: Add 11.00 seconds and Wait
    • Unit - Explode Skeletal Marksman 0110 <gen>
    • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Zues: Play No sound and display WHAT. Modify duration: Add 3.10 seconds and Wait
    • Wait 3.10 seconds
    • Unit - Explode Skeletal Marksman 0109 <gen>
    • Cinematic - Send transmission to (All players) from Captain 0103 <gen> named Zues: Play No sound and display THE. Modify duration: Add 3.00 seconds and Wait
    • Wait 3.10 seconds
    • Unit - Explode Skeletal Marksman 0108 <gen>
    • Unit - Explode Captain 0103 <gen>
    • Cinematic - Send transmission to (All players) from Skeletal Marksman 0107 <gen> named archer: Play No sound and display YAY IM ALIIIIVE. Modify duration: Add 5.00 seconds and Wait
    • Wait 5.10 seconds
    • Unit - Explode Skeletal Marksman 0107 <gen>
    • Cinematic - Fade out and back in over 6.00 seconds using texture Dream and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Cinematic - Turn subtitle display override Off
    • Cinematic - Turn cinematic mode Off for (All players)
    • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
    • Cinematic - Enable user control for (All players)
    • Cinematic - Ping minimap for (All players) at (Position of Long Wooden Bridge (Vertical) 0404 <gen>) for 1.00 seconds
    • Destructible - Kill Rock Chunks 0412 <gen>
    • Destructible - Kill Rock Chunks 0413 <gen>
    • Quest - Create a Required quest titled Forgotten Caves with the description investigate the cav..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp


I think this should work
 
Level 6
Joined
Mar 10, 2008
Messages
147
the question mark is just a comment, the real wait function is found under action->all-> scroll down a bit and select wait

it should look like this
  • Wait 2.00 seconds
It's generally good to use them quite often to make things 'just work' ^^
Glad i could help
 
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