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Music, Building, collition problem

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Level 4
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Jul 20, 2005
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I got a few more question

1. how to make music list.
2. Can i make unit's collision to 0 without using trigger?
3. how to set how much space is used to construct a building.
 
Level 8
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W**F DO YOU MEAN??? you have to bee alot mor specific. like 2 is it if sombody shuld build it or is it triggered or shuld the collision size just decrease any time and then increase? plzzz post agan and do it right this time.
 
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Sonkan don't understand the question you asked, but i only know u want me to be more specific lol.

1. How to make a music list? Like after the first second third song, it will jump back to first song. Like a music playlist.

2.0 Collision mean all unit can pass through each other without colliding. Meaning they won't get stuck. Can i do this without using the help of trigger?

3. How do i reduce the space used for building. You know the green thing on ur mouse when you wanted to build a building? how to make it smaller?
 
Level 8
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Jan 18, 2007
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331
Sonkan don't understand the question you asked, but i only know u want me to be more specific lol.

1. How to make a music list? Like after the first second third song, it will jump back to first song. Like a music playlist.

2.0 Collision mean all unit can pass through each other without colliding. Meaning they won't get stuck. Can i do this without using the help of trigger?

3. How do i reduce the space used for building. You know the green thing on ur mouse when you wanted to build a building? how to make it smaller?

OK=))

1= import you songs, open the sound editor and then import the songs there, set em to music. then use triggers to create a music list. you can find the music stuff under SOUND in the trigger editor.

2 There is a special way of doing this... dont remember. But try to look at the sites totorals after a trigger or map totoral. elles you can open the object editor and then chose a unit/sertch for the is a building thing(in the bottom to midle of the list) then change the unit collision size to 0 (you may have to change the is a building to true and then change the collision size. remember to change it back to false.)

3 change the pathing blocker to a smaller object ( can be found in object editor.) il try to make a totoral or somethingf for this.

hope thats all=))
 
Level 4
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Errmm... can you be more specific? pls tell me where to change it....

About the music list, i know it is at trigger, but i can't find it, thats why i come to ask. I set it but there is a problem and it won't work.
 
Level 4
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I tried to set it, but it doesn't work. tell me how do u set it, pls show me the trigger, thx.
 
Level 8
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fist of all:
1.open the sound editor,
2 right klick on a sound file,
3 chose use as music, then open the trigger editor,
4 and then make a new trigger,
5 chose your event and condition,
6 then make a new action
7 chose Sound from the list at the almost top of the recent opened window
8
  • Sound - Set the music list to Music, starting with song 1
That trigger will start to play all music in the sound editor thats selected as previus(2,3).
 

Dr Super Good

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DO NOT DOUBLE POST PERSON ABOVE!

2. You go the the part where it says unit colision (somewhere under pathing or something) in the object editor and set it to 0. To do this you need to shift click it so that you can get it to 0 without it automaticly setting it to 1.
 
Level 4
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Jul 20, 2005
Messages
107
fist of all:
1.open the sound editor,
2 right klick on a sound file,
3 chose use as music, then open the trigger editor,
4 and then make a new trigger,
5 chose your event and condition,
6 then make a new action
7 chose Sound from the list at the almost top of the recent opened window
8
  • Sound - Set the music list to Music, starting with song 1
That trigger will start to play all music in the sound editor thats selected as previus(2,3).

I've already know that, the thing is it doesn't seem to work. Probably is because i don't know how to set the "starting with song". How do you selected as 2,3?

@Dr super god
I've already do that and it doesn't seem to work... thatst why i post here.

Just to let you all know.. i am not a noob in WE, if my problem is that simple... i won't have post it here >.>
 
Level 8
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hmmm il try to explain... all music thats in the sound editors right feild is nummered and starts with the first one from the top and down. plzz send me the map and il try to sault it, or you can image shack somke pics from your trigger and then a pic from the sound editor.
 
Level 4
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I guess i get wad u meant... so 1 is the first song? What about 0?

And the collision problem, i still need help
 
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