Moderator
M
Moderator
18:42, 30th Nov 2008
Dan van Ohllus:
Edit:
Header name is fixed, which is good.
But changing the skin does not mean fixing the unwrap, as the swordpart texture still looks very strechy and messy. Use vertexmodifyer as it also has a built in UV editor.
If you don't know what UV mapping is, then check out this.
Nah, far too simple edit. Rejected.
Dan van Ohllus:
Edit:
Header name is fixed, which is good.
But changing the skin does not mean fixing the unwrap, as the swordpart texture still looks very strechy and messy. Use vertexmodifyer as it also has a built in UV editor.
If you don't know what UV mapping is, then check out this.
Nah, far too simple edit. Rejected.