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Multishot

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Level 2
Joined
Jun 12, 2007
Messages
15
Hey there,

can any one here write me or help me write a trigger for an multishot that depends on a passive hero ability just for give the ability different levels?
 
Level 4
Joined
Jun 5, 2007
Messages
65
This is very easy to do and you don't even need to use triggers!

First off, go to the object editor and search for the 'Barrage' ability.
Next make it a Hero ability (this is very important).
Then just modify all the important things - Missile Art, Number of Targets (don't change to 0 unless you want an infinite amount), Damage per Target, Area of Effect/Cast Range (these should be the same as the attack range of your unit), tooltips, and allowable targets.

Hope this helps!
-Z
 
Level 2
Joined
Jun 12, 2007
Messages
15
Hm sry for low information, have been in a hectic...

by using this way, will i be able to say how many percent of normal dmg the missels will do?
and are the targets randomly aimed or will it att the nearest units of the main target
 
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Level 5
Joined
Apr 6, 2006
Messages
98
DO NOT state damage for hero "barrage", if u put the spell under hero the damage is counted as percentage. And it will hit units closest to the hero, unless u use dummy units and use JASS to do so.

Edited*
If u want the ability to deal 100%, set the damage to 1.00
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
You mean where you click a button and it sends deals X damage to Y # of units? I've asked a similar question before, and I believe the answer was you need triggers, have a dummy unit attack five units close to the hero.
 
And another thing i forgot to mention: it shoots everything and it shoots more targets than 2
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SD_Ryoko said:
(Link)

Last, we calculate the number of targets we want.
-Unit already gets 1 for normal attacks.
-Unit already gets 1 for having barriage.
-Unit already gets 1 for the number of targets.
-If you change number of targets to 0, the unit gets a LOT of attacks.

So the minimum number of targets you can have is 3, and the maximum is somewhere around 9. Here is an image of an archer tower with multiple shot.
 
Level 17
Joined
Apr 24, 2005
Messages
762
Since its a hero, i always learn multi shot first and test it. So i dont think other abilities are causing this. And well i noticed that the number of targets is still not fixed completely. I set the maximum targets of lvl 1 to 3 targets. And lvl 2 to 4 targets. At lvl 1 it shoots 2 targets and at lvl 2 it also shoots 2 targets. :/ man this skill is messed up
 
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