# Multiboard Counter

#### Squiggy

Level 26
Hi,
today we'll do a simple

## Multiboard counter

.
(difficulty: 2/10)

## -----------------------------

We need:
2. an existing multiboard
3. three (six) integer variables
4. GUI
That's it.

1. # The Set-up:

Open your Triggers-Editor, and click on the 'x' stating 'variables (or press CTRL + X, as you want to create a new one.
Now you create a new variable of the type integer, name it whatever (it's gonna be our seconds-integer).
After, create one more for the minutes and a third one for the hours.Now - I did it with arrays of size 2 - but you also can use another variable (makes two for seconds, two for minutes and two for the hours, they way it's done is pretty the same.​
2. # The trigger itself

Alright, now create a new trigger and give it the event:
• Time - Every 1.00 seconds of game time
Leave the conditions blank if you want.
We're gonna do this using the arrayed variables, so read carefully now.
I named my integer for the seconds 'ints[]', for the minutes 'intm[]' and for the hours 'inth[]'.
As we want to make the counter look pretty, we do it like this:
Inth[] : intm[] : ints[]
You might know that if an integer is of the value 0, it will show 0 ingame.
But you might want 00:00:00 - that's where we need the arrays come in (or the second variables of each type).
Now, we set it up as follows:
• Actions
• Set ints[0] = (ints[0] + 1)
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• ints[0] Equal to 10
• Then - Actions
• Set ints[0] = 0
• Set ints[1] = (ints[1] + 1)
• Else - Actions
The first 'Set ints[0] =' increases the counter by +01.
The 'Set ints[1] =' increases the counter by +10.
It sounds more complicated than it is.
Basically, every second, int[0] is increased.
When int[0] reaches the value '10', (means after ten seconds), int[1] is increased by 1 and int[0] being reset to 0.

Next for the minutes:
We want to change the integer for the minutes to increase by 1 if the seconds reach 60, that's clear.

Now, the trigger-part looks like that
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• ints[1] Equal to 6
• Then Actions
• Set ints[0] = 0
• Set ints[1] = 0
• Set intm[0] = (intm[0] + 1)
• Else - Actions
It states that whenever ints[1] reaches 6 (means that we have 60 seconds now), the integer for the minutes is raised by 1.

Now for a better understanding, do it yourself for the minutes and hours:
Set the variables correctly so the intm[1] is raised by 1 every ten minutes and if the integer reaches 6, reset all values but increase the values for the hours by one.

• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• intm[0] Equal to 10
• Then - Actions
• Set ints[0] = 0
• Set ints[1] = 0
• Set intm[0] = 0
• Set intm[1] = (intm[1] + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• intm[1] Equal to 6
• Then - Actions
• Set ints[0] = 0
• Set ints[1] = 0
• Set intm[0] = 0
• Set intm[1] = 0
• Set inth[0] = (inth[0] + 1)
• Else - Actions

Our whole trigger now looks somewhat like this:
• Actions
• Set ints[0] = (ints[0] + 1)
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• ints[0] Equal to 10
• Then - Actions
• Set ints[0] = 0
• Set ints[1] = (ints[1] + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• ints[1] Equal to 6
• Then Actions
• Set ints[0] = 0
• Set ints[1] = 0
• Set intm[0] = (intm[0] + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• intm[0] Equal to 10
• Then - Actions
• Set ints[0] = 0
• Set ints[1] = 0
• Set intm[0] = 0
• Set intm[1] = (intm[1] + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• intm[1] Equal to 6
• Then - Actions
• Set ints[0] = 0
• Set ints[1] = 0
• Set intm[0] = 0
• Set intm[1] = 0
• Set inth[0] = (inth[0] + 1)
• Else - Actions
Feel free to do the same for inth[1] but I didn't expect any map to take longer than ten hours (unless it's a campaign..)
3. # The Multiboard-implementation

Last thing is to put it right into your multiboard.
This is pretty easy too, you just need a bunch of strings.

The actual multiboard will look like:
Code:
``````inth[1] inth[0] : intm[1]  intm[0] : ints[1] ints[0]
0        0    :    0        0    :    0      0``````

For the actual action, just don't forget to leave spaces between the :

• Multiboard - Set the text for (Last created multiboard) item in column x, row y to ((((String(inth[1])) + (String(inth[0]))) + :) + (((String(intm[1])) + (String(intm[0]))) + (: + ((String(ints[1])) + (String(ints[0]))))))
Right, we're finished.

# Conclusion:

ints[0] will change every second
ints[1] will change every ten seconds
intm[0] will change every 60 seconds
intm[1] will change every 600 seconds (ten minutes)
inth[0] will change every 3600 seconds (one hour)
(inth[1] will change every 36000 seconds (every ten hours))

Have fun

Last edited by a moderator:

#### Calax1995

Level 1
Hmm i whoud gladly say it´s nice to see a tutorial like this up... But it was hard to understand it...
And the last box is very hard readable so i didnt manage to fix the strings.

I whoud be very thankful if you coud take your time and fix this!

#### Fredfredburgers

Level 4
i got it,
you put clock on bottom right or top right,(my multiboard it 4 columns, 14 rows)
and here is my action
• Keep Up Clock
• Events
• Time - Every 1.00 seconds of game time
• Conditions
• Actions
• -------- Clock --------
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• Then - Actions
• Multiboard - Set the text for Multiboard item in column 4, row 14 to (((((String(ClockTH)) + (String(ClockH))) + : ) + (String(ClockTM))) + ((String(ClockM)) + ( : + ((String(ClockTS)) + (String(ClockS))))))
• Else - Actions
• -------- I will break it down for you all... --------
• -------- go to Multiboard-Set Item Text --------
• -------- go to Multiboard-Set Item Text --------
• -------- Then you got red "Text" --------
• -------- Click it and you will have red String + String --------
• -------- Click Left one 4 times, always one of left and set that for inth[1] by Conversion from Integer to String --------
• -------- Hit Enter then you have inth[1] + String --------
• -------- Click String and do Conversion Integer to String for inth[0] --------
• -------- Hit Enter and you got ((String(inth[1]) + (String(inth[0])) + String --------
• -------- Click the String and enter Value " : " (space semicolon space) --------
• -------- Hit enter then you got (((String(inth[1]) + (String(inth[0])) + : ) + String --------
• -------- Click String and Conversion Integer to String for intm[1] and hit enter --------
• -------- then you got ((((String(inth[1]) + (String(inth[0])) + : ) + (String(intm[1])) + String --------
• -------- now you hit right string 4 times, the string always on the right --------
• -------- then do conversion integer to string for ints[0] --------
• -------- hit enter and left string do conversion integer to string for ints[1] --------
• -------- hit enter and you should have String + ((String(ints[1]) + (String(ints[0]))) --------
• -------- click string and enter value " : " then you should have --------
• -------- (( : ) + ((String(ints[1]) + (String(ints[0])))) --------
• -------- hit enter and you will have String + (( : ) + ((String(ints[1]) + (String(ints[0])))) --------
• -------- hit string and do conversion integer to string for intm[0] --------
• -------- hit enter many timex until your have a result like mine --------
Key:
ClockS = ints[0]
ClockTS = ints[1]
ClockM = intm[0]
ClockTM = intm[1]
ClockH = inth[0]
ClockTH = inth[1]

good luck on your multiboards and games

#### Archmage

Level 2
wow ty this is a very good guide good job m8t : D

#### medion555

Level 9
Help i can only get the two first line of the implant strings

#### Godo

Level 2
sorry, but what does the created multiboard display in the end?

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