- Joined
- May 11, 2012
- Messages
- 2,108
will this trigger work for each player normally if more players strt the trigger? or it will fuck up...
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Tips
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Events
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Player - Player 1 (Red) types a chat message containing -tips as An exact match
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Player - Player 2 (Blue) types a chat message containing -tips as An exact match
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Player - Player 3 (Teal) types a chat message containing -tips as An exact match
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Player - Player 4 (Purple) types a chat message containing -tips as An exact match
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Player - Player 5 (Yellow) types a chat message containing -tips as An exact match
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Player - Player 6 (Orange) types a chat message containing -tips as An exact match
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Player - Player 7 (Green) types a chat message containing -tips as An exact match
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Player - Player 8 (Pink) types a chat message containing -tips as An exact match
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cff7777aaYou have ...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Wait 25.00 seconds
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cff7777aaTip 1: Al...
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Wait 120.00 seconds
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cff7777aaTip 2: If...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Wait 120.00 seconds
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cff7777aaTip 3: If...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Wait 180.00 seconds
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cff7777aaTip 4: Al...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Wait 240.00 seconds
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Set PlayerGroup = (Player group((Triggering player)))
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Game - Display to PlayerGroup the text: |cff7777aaTip 5: De...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Custom script: endif
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