- Joined
- Mar 27, 2012
- Messages
- 3,232
I'm planning to make a system, where a player can move and attack at the same time. This system would also apply to melee units, although ranged ones benefit more.
Intended interface:
Right-click on enemy - attack
Right-click on ally - follow
Right-click on ground - move
The classical attack,move,patrol buttons will also remain and be able to do what they used to do.
Features:
Units move slower while attacking, to prevent ranged units from being too good at kiting.
Problems:
*Most models don't have an attack + move animation. If someone is willing to make them, then that would be incredibly awesomesauce.
Azeroth Grand Prix models can be used for reference on what attack + move animation means.
Intended interface:
Right-click on enemy - attack
Right-click on ally - follow
Right-click on ground - move
The classical attack,move,patrol buttons will also remain and be able to do what they used to do.
Features:
Units move slower while attacking, to prevent ranged units from being too good at kiting.
Problems:
*Most models don't have an attack + move animation. If someone is willing to make them, then that would be incredibly awesomesauce.
Azeroth Grand Prix models can be used for reference on what attack + move animation means.