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Moving Pillar

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Hi forum, can you give me a little help here? I'm trying to make the ruins pillar slide down like a city entrance. I did it, but when I test it in the map and "open" it with trigger, it slides down and then goes back to starting position. Where is my mistake and how can I fix it? I'm not skilled modeller, but I'm still learning.

It is also not animated to slide up when I "close" it
https://www.hiveworkshop.com/attachments/test-sound-w3x.268851/
 
I think this works as you would want it to.

What you forgot was to change the translation method in Node Manager to linear. Also. Your death animation happens from frame 3666 to 4xxx, but in the translation the frames was noted between frame 3700 and 4000. So in the Sequence manager you needed to change the start and end frame so they corresponded with the noted frames. In this case 3700 (start) and 4000 (end).
 

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Thank you for this fix. However, the second problem remains: why it doesn;t slide up when it is ordered to "close gate". It just returns to default position without animation.

Because you have no birth animation so the game finds the one that suits the situation the best. In this case "stand". That's why it just pops up.
I could fix it for you np, but I think it's better if you try yourself. If everything else fails I'll eventually do it ;)

Here are some tips.
-You need a new animation called Birth
-You need to define what frames Birth will play from and to
-You need to edit the translation in the Node Manager (this is what makes the model move)(remember the numbers before the semicolon represents frames)

That and then look at the death animation and see if you can figure out how to reverse it :)
 
Ok, man, I did it, and it works as itshould in Magos, but In the map there still isnt birth animation. Are you sure that it uses birth animation? Blizzard's City Entrance does not have birth animation and it works.

Good job man.

No I can see that. But can the city entrance actually be closed again? And if it can does it reverse the death animation?
 
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