Moving normaly not instantly

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Apr 30, 2007
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How can i make a normal unit move ? I mean from RECT01 to RECT02 for sample or other but not instantly , i need them for cinematics and other.
 
There is a "Issue order targeting a point" action under triggers. Try using that, its not instant move. Just set the order to "Move-to" and the location to RECT02. You can also make an event for it such as "A unit enters RECT01" which will move the unit as soon as it enters RECT01.
 
  • Melee Initialization
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Unit - Order Footman 0000 <gen> to Move To (Center of Rect 001 <gen>)
but this leaks the suggested way would be asigning a global varible lets make a point varible named TEMP_Point


and use a costum script to remove it.

  • Melee Initialization
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Set TEMP_Point = (Center of Rect 001 <gen>)
      • Unit - Order Footman 0000 <gen> to Move To TEMP_Point
      • Custom script: call RemoveLocation(udg_TEMP_Point)
both way work the second is better just. ofc set event to whatever you wish...
 
Thank you , it work but i want make a animation there is a big barrel full of TNT and a peon is walking with animation walk gold (Bag full of TNT) and give the TNT to normal barrels and make from normal barrels tnt barrels. So i want he is all the game walking to big barrel to normal barrel with animation walk gold.
How can i make that ?
And there is too a problem , i make a barrel when someone destroy it i make normal destructible dyes area damage but that i can make with barrels that exist , too with units is that problem. For sample in animation.
Necromancer Create on RECT001
(Animation)
Remove Necromancer
Yes but what necromancer , he is not created on the map so how can i target him. Maybe it will work with variables with that is hard all what i can with variables is a dialog from a tutorial. To this time i make a place with units and when i need a necromancer i make move instantly and when i dont need him i can target him and make remove.
So how can i make when any barrel dyes make damage area by the exploded barrel radius 500 dmg 100 ?
 
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