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Moving a Region

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Apr 27, 2006
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I have a preset region in my map, I would like to move this region elsewhere when a certain unit casts a certain ability, how do I do this?
 
Region - Move Region

Theres a action under the Region section, called Move Region.
Hope this helps
:smile:
 
I've tried that already, it doesn't move regions (it says something like: "Only moves trigger created regions" or something).
 
Hmmm

You sure?
What kind of region are you trying to move? Is it a variable or a preplaced region?
If its a variable and "Region - Move Region" isnt working then my only suggestion is to destroy and recreate the region...
If its preplaced then i suggest creating a variable and doing the above...
Btw how many times have you tested "Region - Move Region"?
 
Once is all it really takes :\, and I have already said it was preplaced, oh well, can you explain to me how variable regions work then?
 
Misread

Sorry i skim read you post...
I dont have much experiance with regions (i use locations) but im pretty sure that you can:
Set VarRegion = PreplacedRegion <gen>
Region - Move Region (VarRegion to TargetLoc)
TargetLoc being the center of the target region position (i think).
I dont have acess to WE atm, but i think this is a close enough guide line...
 
Doesn't work, and Paskovich wrote somewhere that there was a JASS command to move it, but I didn't understand how to use it :\.
 
Damn

It doesnt? Damn, then im stumped... If i had my WE i would investigate but atm i cant help you any more, sorry :sad:
 
There was a command like "Center region on (location)" command I believe. Otherwise, you can call MoveRectToLoc. First, you'll need a variable for the region and for the location to be moved to. Then, you'll make a custom script action and type in: "call MoveRectToLoc(udg_rect_name, udg_location_name)" You would replace rect_name with the variable name of your rect (region in GUI), and any spaces should be typed as _, do the same for the location as well.
 
So let's say my point's name was "TempPoint" and my region's name was "Bore Tunnel Wyrm <gen>" would this be the correct command?
call MoveRectToLoc(udg_Tunnel_Wyrm_<gen>, udg_TempPoint)
 
Didn't work for me either XD. Mabye the problem is with my trigger, here it is:

My ability basically makes a portal between two points, allowing a unit to enter one side and exit out of the other after a duration.

Bore Tunnel Region Move
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bore Tunnel
((Triggering unit) Not equal to Duelers[1]) and ((Triggering unit) Not equal to Duelers[2])
Actions
Set boreTunneler = (Triggering unit)
Set TempPoint = (Position of (Triggering unit))
Custom script: call MoveRectToLoc(gg_rct_TunnelWyrm, udg_TempPoint)
Special Effect - Create a special effect at TempPoint using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
Set boreTunnelEffect[1] = (Last created special effect)
Custom script: call RemoveLocation (udg_TempPoint)
Set TempPoint = (Point(8300.00, 7786.00))
Custom script: call MoveRectToLoc(gg_rct_FountainWyrm, udg_TempPoint)
Special Effect - Create a special effect at TempPoint using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
Set boreTunnelEffect[2] = (Last created special effect)
Custom script: call RemoveLocation (udg_TempPoint)

Bore Tunnel Entered Wyrm
Events
Unit - A unit enters TunnelWyrm <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Not equal to Carrier Hawk
Actions
Unit - Pause (Entering unit)
Wait (5.00 - (Real((Level of Bore Tunnel for boreTunneler)))) seconds
Set TempPoint = (Center of FountainWyrm <gen>)
Unit - Move (Entering unit) instantly to TempPoint
Custom script: call RemoveLocation (udg_TempPoint)
Unit - Unpause (Entering unit)
Unit - Set life of (Entering unit) to ((Life of (Entering unit)) + ((1.50 + (0.50 x (Real((Level of Bore Tunnel for boreTunneler))))) x (Max life of (Entering unit))))


Bore Tunnel Entered Fountain
Events
Unit - A unit enters FountainWyrm <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Unit-type of (Entering unit)) Not equal to Carrier Hawk
Actions
Unit - Pause (Entering unit)
Wait (5.00 - (Real((Level of Bore Tunnel for boreTunneler)))) seconds
Set TempPoint = (Center of TunnelWyrm <gen>)
Unit - Move (Entering unit) instantly to TempPoint
Custom script: call RemoveLocation (udg_TempPoint)
Unit - Unpause (Entering unit)
Unit - Set life of (Entering unit) to ((Life of (Entering unit)) + ((1.50 + (0.50 x (Real((Level of Bore Tunnel for boreTunneler))))) x (Max life of (Entering unit))))
 
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