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movement...

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Level 11
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May 1, 2005
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622
ijust made something called a massing wisp for my map

Its invulerable and invisible, with unlimited blink.

move it to the loacation you want then use a text cammand to trigger a picke every unit action, followed by a unit order issuing a point (the unit being picked unit, and the point being the location of the massing wisp)

this will move all units to the loaction of the massing wisp. But with a lot of units you may experience command lag.
 
Level 21
Joined
Jan 5, 2005
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3,515
hmm ralle can u just clarify what you mean?

eg
Unit - Create 1 Level 1 - Human Army for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To (Center of down <gen>)
Unit - Create 34 Monsters for Player 12 (Brown) at (Center of top <gen>) facing Default building facing degrees
Unit - Create 33 Monsters for Player 12 (Brown) at (Center of Top Left <gen>) facing Default building facing degrees
Unit - Create 33 Monsters for Player 12 (Brown) at (Center of Top Right <gen>) facing Default building facing degrees

then what do i do? the first unit is the command unit
 
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