- Joined
- Mar 26, 2020
- Messages
- 209
i saw a similar thread of this except mine is not loop, i want it once, i have a trigger where after the player finished a quest, i want his npc to move to another region and vanish
trigger works fine, only this part, it doesnt
trigger works fine, only this part, it doesnt
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Quest test
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Events
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Unit - A unit enters quest trigg player <gen>
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Conditions
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(Owner of (Triggering unit)) Equal to Player 1 (Red)
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Actions
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Item - Remove (Item carried by (Triggering unit) of type (~insert item type))
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Item - Create Tome of Knowledge at (Center of quest trigger player <gen>)
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Quest - Mark (Last created quest) as Completed
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Game - Display to (All players) for 9.00 seconds the text: ~NPC dialogue
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Trigger - Turn off (This trigger)
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Trigger - Turn on NPC route home <gen>
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NPC route home
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Events
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Unit - A unit enters quest trigg player <gen>
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Conditions
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(Owner of (Triggering unit)) Equal to Neutral Passive
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Actions
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Wait 1.00 seconds
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Unit - Order (Triggering unit) to Move To (Center of (~Specific Region))
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Unit - Remove (Triggering unit) from the game
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