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I was testing an fps camera movement that when you move the mouse it will rotate the camera, but I guess it can't be done unfortunately. Thanks for the information however.
I was testing an fps camera movement that when you move the mouse it will rotate the camera, but I guess it can't be done unfortunately. Thanks for the information however.
The problem is that it will be highly unresponsive even if it was possible because of network latency. Like unit selections, there is a delay while the state is synchronized before the trigger events fire.
It can be done and you would be using Trackables instead for this, easily possible however you might want less then 8 players and a small map to start with.
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