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Mountainlands

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Level 19
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Jul 19, 2006
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These lands bear the mystery of a village completely abandoned, caravans ransacked without warning, without loot, and left to rot. Now, two rivaling civilizations have chosen this lush landscape to scope out a new forward capital for resourceful benefits.



From the point of view of a small lizard, looking unto a smoky pathway.
FencedPathway.jpg



A flooded lake. Where there is water once stood a pathway to another land, shrouded by fog.
FloodedLake.jpg



The castle in which one of the rivaling factions is settling. They are in for quite the battle, as these mountains make way for excellent ambushes.
CastleView.jpg



A pathway leading to the red castle.
Dirt.jpg



Necromancers have set up magical scythes here to block any holy mages or priests from walking this path.
BreachingScythes.jpg



A mystical watering hole. People built a fence around the sides of it so the jagged rocks would not crumble and spread. Still well-preserved and useful.
Waterfall.jpg
 
Level 4
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Feb 10, 2008
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More doodad variation, more doodads and obscure the edge of the map. These have potential; especially the one with the castle in the back.
 
Level 19
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Jul 19, 2006
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Seems to be lacking in general vegetation. Has a good dreary feel to it. =)

Indeed it does. Lots of fog. But it isn't really lacking in general vegetation. It was, then RDZ reviewed it and I fixed it up. If you were to actually receive the map, you would be ecstatic as to the amount of bushes, ferns, and trees there were.

Not enough! lol, it all depends on the type of gameplay. What is it?

It is altered melee, actually. Meant to be used as a 1v1 over battle.lan. It's for my custom battle.lan map pack.
 
Level 34
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Sep 6, 2006
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Hmm, well maybe a bit more doodads, but I'm guessing you have large scale wars and need open areas to fight?
 
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