17:47, 24th Mar 2016
Ardenian: Definitly an eye candy, good job with the custom terrain.
However, the tile variation could be better
aple, if you are already importing custom textures,
why not also adding a custom texture for leaves under trees, for exmaple, to have a difference to the ground texture for creep camps ?
A second texture for the roads would be good, especially the middle road is too uniform/big.
Areas that are not walkable should be indicated as such in-game,
with rocks or drastically height change ( custom height tool),
for example, not only with texture.
Also, aple, a lot of your doodads are placed outside the camera
bounds, you could think about finding some balance between
designing borders and saving some doodads for other places.
The starting areas are too small. The little tree group prevents the build-up of an appropriate base.
You could think about removing it, to give the players a space to build on and
not two places to build around a third.
The two taverns as well on the Northern side and the Southern side
are not necessary, what do you think about one at the road's curve for each Northern and Southern site ?
18:50, 5th Apr 2016
Map improved and changes made, approved.
You could, however, remove files you don't use from the Import Manager