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I'm making a strategic map with key materials like:

- Ore
- Leather
- Magic Runes

- Ore comes from mining rocks. There are 3 types of ore.
- Leather comes from killing beasts. 2 types of leather.
- Magic runes come from building special buildings that generate random runes over time. 4 types of runes.

I have no idea on how to put these into my map.
 
Warcraft III only supports 2 resources (gold and lumber). It also supports food but that behaves differently.

Any additional resources have to be emulated using triggers backed with tables of data (eg containing a mapping of costs to unit types).

You could also move to StarCraft II where by default 4 resources are supported (not including population resource which together makes 5).
 
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