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- Sep 18, 2007
- Messages
- 1,951
Wow, nice idea! 

(6 ratings)
Aww humbug. A quick investigation gave me a suspect that goes by the name of portrait background. After removing the guilty party and recalculating extends it seemed to work fine. Without your whatchamacallit I don´t know for sure. Still, no quick fix, gotta take the model back into the oven and do this real proper like. Mayhap I crank me old knuckles and make a real portrait!! Then we will see if your therapy app thar will still whine about stuff being negative!Please fix the extents of the model.
Rules are rules, sorry.Aww humbug. A quick investigation gave me a suspect that goes by the name of portrait background. After removing the guilty party and recalculating extends it seemed to work fine. Without your whatchamacallit I don´t know for sure. Still, no quick fix, gotta take the model back into the oven and do this real proper like. Mayhap I crank me old knuckles and make a real portrait!! Then we will see if your therapy app thar will still whine about stuff being negative!
Thank youuuuuuuu. Previously i´d have to import the model back into max and that would mess up all particle effects and rewrite texture paths. I will def take a look at some new tools.Rules are rules, sorry.
But I can help you fix the model pretty easily.
What tools do you you then? Maybe some of them are waaaay outdated or break now.Thank youuuuuuuu. Previously i´d have to import the model back into max and that would mess up all particle effects and rewrite texture paths. I will def take a look at some new tools.
My old comp got 3dsmax5What tools do you you then? Maybe some of them are waaaay outdated or break now.
Heck yeah babyOn that note, I do have a lot of models just hanging around in a folder if I do get around to uploading some of them it would be easier now to patch them up.
I´ll look into it with root. I always just used cargo with long-range blink to teleport the machine and cargo around.Great model!!! I'm using this ^^
Actually just tested unit cargo and the treant "Root" ability and it just works, it cant unload while mobile and only when deployed.. (always try out the "easy way" first) this is all nice except "Root" forces a building to use its alternate model when in the immobile stance... so an idea might be to add an extra mole machine model with the stances reversed? (might be easy to do but I don't know how).
Anyway amazing work.