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So, i was wondering, is it possible to modify lightning shield so instead of dealing damage to any unit around, it deal 400 damage when somebody hits the unit which have it.
It can only be cast on self, and upgrades pr. level.
Okay here is the spell you requested + I added another type of spell called StoneSkin, for more description about it, read while playing. I hope you like it and if you see any bugs, do report to me, please.
@kaizar, when you make a damage detection system, the unit that takes damage is referred as "Triggering unit", not "Attacked unit". "Attacked/-ing unit" responds to the "Unit - A unit is attacked" event.
This is how your trigger should be, up to the needs of Etzer:
Lightning Shield Spell
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has buff Lightning Shield (Hero)) Equal to True
Then - Actions
Set Attacker_Position = (Position of (Damage source))
Unit - Cause (Triggering unit) to damage (Damage source) dealing 400.00 damage of attack type Spells and Damage type Normal
Special Effect - Create a special effect attached to the origin of (Damage source) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Special Effect - Destroy (Last created special effect)
Well, Attacked Unit + Damage Source works, I know that Attacking Unit doesn't work. That was what I did first then I found out it should be, Damage Source.
Secondly, Etzer wants the spell damage to upgrade per level, which I have done, also Etzer can change the Base Damage which is "20" to 400 or whatever he/she wants.
Bribe, have you even downloaded my map and tested it? I can assure you that you did not. In my map, I am using Attacked Unit and Damage Source and still it works, try and see.
I just looked through them myself, and didn't see one. I'll see if I can make one now.
Normal lightning shield art, 1 rank, 400 damage per orb, 3 charges?
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