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MODEL FIX REQUEST: Drone

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I have made a model of a worker and I have a few problems which I have been scratching my head for a log time before I post here:
1. The geoset for the portrait is always visible ingame which annoys me more than the other points. I tried with geoset animation that has alpha 1 only in portrait animation and I tried to attach the geoset to its own bone and scale that boen to 0 in all animations except portrait. Still the problem persists!
2. The geoset that appears under the drone when it has gold or lumber is not shown in 'walk gold' and 'walk lumber' animations.
3. The partiicle emitter that shows the unit is attacking is not shown when attacking trees.

Can someone look at it and fix it if possible and tell me why it acts this way?
thanks
+4rep
 

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The model's sequences are not in the correct order. This can be fixed by converting the model to mdl; opening the mdl file with Notepad and arranging the sequences so that their keyframes are in ascending order, i.e. from smallest to largest. E.g. Walk { 4200, 5000 } should be above Walk Gold { 5200, 6000 }.
 
I rearranged sequences and remade all animations.
- in walk gold the geoset is not shown, but in stand gold it's shown
- in attack, attack gold, attack lumber, work gold, work lumber, work,attack and death particle emitter is not shown. I tried to hide them with teh visibiility property but instead they are shown in all animations in game. Then i tried with emission rate property and now they are not shown
Oh my god why does it have to be such a headache, im editing one model for hours, my head's gonna explode.

scr.png
 

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